The effects of genre and mode in computer games for English language learning

2023-7
Altınbaş, Mehmet Emre
The present study aimed to uncover whether there is a significant difference across and within computer games with different modes and genres in terms of target language learning. To this end, a sequential explanatory mixed-method research design was used. Initially, a questionnaire was implemented with a group of gamer learners of English experienced in major game modes and genres to find out about the perceived frequency of learning and practicing target language knowledge and skills in these games. Following this, observations of game streams from each game mode and genre combination were carried out to uncover the activities of language practicing with their durations and frequencies. Finally, interviews were carried out with participants specifically interested in certain game mode and genre combinations to understand their opinions about language learning in these games. The findings show that there are significant differences across and within different game modes and genres with regard to language learning, along with certain similarities. Gamer language learners are involved in distinct activities in these game modes and genres with varying frequencies and durations. They experience specific opportunities and challenges, and they have certain recommendations and expectations for the improvement of language learning in different game modes and genres. Based on the findings, the study presents a comprehensive overview of learning and practicing target language knowledge and skills in different game modes and genres and identifies optimal game mode and genre combinations for learning and practicing specific target language knowledge and skills for academic and practical interests.
Citation Formats
M. E. Altınbaş, “The effects of genre and mode in computer games for English language learning,” Ph.D. - Doctoral Program, Middle East Technical University, 2023.