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Running with music: analysing experiences and interactions of runners with digital and tangible interfaces
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AcelyaKUCUKKURT_Thesis.pdf
Date
2023-9-11
Author
Küçükkurt, Açelya
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Running is an activity that many people prefer to do in order to feel more physically and mentally healthy. Listening to music, on the other hand, is more like a passive activity compared to running, but it usually affects the mood that we are in and helps us to focus. Doing these two activities together reveals advantages in terms of running performance, but may also bring some disadvantages. Runners prefer to run light, but this duo of activities requires the use of different devices and interfaces, such as a smartphone, headphones, and a music streaming platform. This research aimed to understand runners’ experiences during their interactions with music listening equipment while running, which music control command is the easiest and which is the most difficult, the positive and negative effects on the running experience by considering the devices they carry such as electronic devices, headphones, etc. and to make design development suggestions that are more suitable for their needs. Since all music listening equipment have different interfaces and interactions when listening to music, it is assumed that the interactions between them may be complicated and difficult to manage. Relevant data was collected from ten runners through a running activity that included eye-tracking technology. In addition to that, one-on-one interviews also revealed the problems and benefits that they had and helped to dig into their routines more deeply. The results of the research give researchers and designers some ideas for how to design the interfaces and the interactions, as well as some suggestions for further study.
Subject Keywords
User experience
,
Interface design
,
Digital interactions
,
Physical activity
URI
https://hdl.handle.net/11511/105567
Collections
Graduate School of Natural and Applied Sciences, Thesis
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A. Küçükkurt, “Running with music: analysing experiences and interactions of runners with digital and tangible interfaces,” M.S. - Master of Science, Middle East Technical University, 2023.