Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
The impact of using artificial intelligence generated text-to-speech avatars on learning in video-based trainings
Download
Gulden Unal Tufekcioglu Thesis.pdf
Date
2024-4-22
Author
Ünal Tüfekçioğlu, Gülden
Metadata
Show full item record
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
.
Item Usage Stats
714
views
1098
downloads
Cite This
Technological advancements, particularly in Artificial Intelligence (AI), have paved the way for innovative approaches in education. In this context, AI avatars have begun to be seen as potential tools that can improve the learning experience. This study investigates the impacts of using AI generated text-to-speech avatars in Video-Based Learning Material (VBLM) on the learning experience. The thesis aims to examine the levels of perceived knowledge and awareness, acceptance of technology and satisfaction levels of learners, and overall contentment among participants who watched a video of a real trainer versus those who watched a video of an AI generated text-to-speech avatar. To address the research questions, a quasi-experimental method along with convenient sampling has been planned. The control group participants were exposed to VBLM filmed by a real trainer, while the experimental group followed VBLM featuring instructional guides as an AI generated text-to-speech avatar. Pre-test and post-test to measure knowledge and awareness levels, along with technology acceptance scale, satisfaction scale, and questionnaire evaluating the VBLM were administered. The findings indicate no significant differences in levels of perceived knowledge and awareness between the experimental and control groups. However, for the experimental group, levels of technology acceptance, satisfaction, and overall contentment were statistically significantly lower compared to the control group. Furthermore, the findings of this study aim to contribute to the rapidly growing literature on educational technology and inform instructional designers and educators about the outcomes of incorporating AI generated text-to-speech avatars into VBLM.
Subject Keywords
Video-based learning material
,
Video-based learning content
,
Video-based learning environment
,
Technology acceptance model
,
Text-to-speech tools
,
Artificial intelligence avatar
URI
https://hdl.handle.net/11511/109769
Collections
Graduate School of Natural and Applied Sciences, Thesis
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
G. Ünal Tüfekçioğlu, “The impact of using artificial intelligence generated text-to-speech avatars on learning in video-based trainings,” M.S. - Master of Science, Middle East Technical University, 2024.