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A Chronicle of Quantum Technologies in Game and Software Development
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A_Chronicle_of_Quantum_Technologies_in_Game_and_Software_Development.pdf
Date
2024-01-01
Author
Skult, Natasha
Piispanen, Laura
Atas, Metincan
Jankiewicz, Klementyna
Sürer, Elif
Smed, Jouni
Seskir, Zeki C.
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The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QT). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This paper addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for quantum technologies in game development practices.
Subject Keywords
Art
,
Computers
,
Engines
,
Games
,
Quantum computing
,
Quantum mechanics
,
Visualization
URI
https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85201758222&origin=inward
https://hdl.handle.net/11511/111217
Journal
IEEE Computer Graphics and Applications
DOI
https://doi.org/10.1109/mcg.2024.3448613
Collections
Graduate School of Informatics, Article
Citation Formats
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ACM
APA
CHICAGO
MLA
BibTeX
N. Skult et al., “A Chronicle of Quantum Technologies in Game and Software Development,”
IEEE Computer Graphics and Applications
, pp. 0–0, 2024, Accessed: 00, 2024. [Online]. Available: https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85201758222&origin=inward.