Beyond the screen: impact of gaming experience on 3d Spatial visualization skills and navigational strategies

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2024-1
Zeyrek, Emine
This thesis explored the relationship between video game experience, spatial cognition, and multimodal language use during a route description task. The study included forty-six undergraduate students who were categorized into three groups based on their level of gaming experience: low (0 to 3 years of experience), medium (3 to 7 years of experience), and high (7+ years of experience). Spatial cognition was assessed by a spatial visualization test (2D and 3D sub-scales) and a navigational strategy test (egocentric, survey-based and procedural sub-scales) while the multimodal language use was evaluated with a route description task. Results revealed a significant relationship between gaming experience and 3D visualization skills with experienced players outperforming the less experienced players. However, no relationship was observed between 2D visualization skills, navigational strategies, or spatial language use (both for speech-only and multimodal conditions). The results highlight the domain-specific effects of the gaming experience since the enhancing effects only to be limited to the internal processing of spatial understanding rather than external communicative outputs. Thus, it is suggested that gaming experience gives a base to foster abilities such as mental rotation or spatial visualization, this does not necessarily translate into multimodal language use.
Citation Formats
E. Zeyrek, “Beyond the screen: impact of gaming experience on 3d Spatial visualization skills and navigational strategies,” M.S. - Master of Science, Middle East Technical University, 2024.