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Real-time discrete visibility fields for ray-traced dynamic scenes
Date
2025-05-01
Author
Günay, Beril
Akyüz, Ahmet Oğuz
Metadata
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Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
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Environment lighting plays a crucial role in enhancing the realism of rendered images. As environment light sources are distributed over a sphere or hemisphere, the rendering process involves tracing multiple rays per pixel. This process is computationally expensive and therefore achieving real-time results is challenging. Many studies focus on visibility functions to reduce the number of traced rays, often achieved through precomputation methods. This study improves upon a recent CPU-based visibility precomputation method designed for rendering solely static scenes, enabling its use for dynamic scenes. Our key contribution is the parallelization of this algorithm across multiple compute shader invocations which well integrates into the modern real-time rendering pipeline. By analyzing the performance-quality impact of various parameters, we aim to discover the best configuration for a given scene. With our technique the entire preprocessing stage can be executed for a scene with more than 200K triangles in 4ms, allowing for more than a 50 FPS performance including precomputation and rendering.
Subject Keywords
Environment lighting
,
Ray tracing
,
Real-time rendering
,
Visibility
URI
https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85219520486&origin=inward
https://hdl.handle.net/11511/113913
Journal
Computers and Graphics
DOI
https://doi.org/10.1016/j.cag.2025.104187
Collections
Department of Computer Engineering, Article
Citation Formats
IEEE
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BibTeX
B. Günay and A. O. Akyüz, “Real-time discrete visibility fields for ray-traced dynamic scenes,”
Computers and Graphics
, vol. 128, pp. 0–0, 2025, Accessed: 00, 2025. [Online]. Available: https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85219520486&origin=inward.