HOW TO GAMIFY THE CLASS LEVELS, QUESTS & AWARDS

2015-03-04
Okumus, Sibel
Traditional methods are out of favor for the 21st century's classroom. Students are spending more time in games than ever, and with the information readily available at their fingertips, their interest and involvement in classes are decreasing. As the students change, education needs to evolve as well. Enriching the way of teaching have now become essential. The facts of increased student time spent in games have caused the idea of gaming in education to emerge. Games have already invaded the world; why can they not invade the classes as well? As stated by Lee, J. J. & Hammer, J. (2011), gamification can help schools do better.

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Citation Formats
S. Okumus, “HOW TO GAMIFY THE CLASS LEVELS, QUESTS & AWARDS,” 2015, p. 2119, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/64238.