Supporting Foreign Language Vocabulary Learning Through Kinect-Based Gaming

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2017-01-01
Urun, Mehmet Fatih
Aksoy, Hasan
Comez, Rasim
This study aimed to explore the effectiveness of a Kinect-based game called Tom Clancy's Ghost Recon: Future Soldier to investigate possible contributions of game-based learning in a virtual language classroom at a state university in Ankara, Turkey. A quasi-experimental design where the treatment group (N=26) was subjected to kinect-based learning environments, and the control group (N = 26) continued with traditional learning environments was used. All the participants were administered an achievement test as a pre-test, and a post-test. Moreover, the qualitative part of the study included post-study semi-structured interviews with 10 students. The findings showed that there was significant mean difference in student achievement in post-test scores in favor of the experimental group. In addition, the study explored the opinions of the students toward the use of gesture-based computing systems for instructional purposes. The findings suggested some important points to consider while making use of kinect-based games for educational purposes like interaction and learner motivation.
INTERNATIONAL JOURNAL OF GAME-BASED LEARNING

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Citation Formats
M. F. Urun, H. Aksoy, and R. Comez, “Supporting Foreign Language Vocabulary Learning Through Kinect-Based Gaming,” INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, pp. 20–35, 2017, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/66559.