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Supporting Foreign Language Vocabulary Learning Through Kinect-Based Gaming
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Date
2017-01-01
Author
Urun, Mehmet Fatih
Aksoy, Hasan
Comez, Rasim
Metadata
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This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
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This study aimed to explore the effectiveness of a Kinect-based game called Tom Clancy's Ghost Recon: Future Soldier to investigate possible contributions of game-based learning in a virtual language classroom at a state university in Ankara, Turkey. A quasi-experimental design where the treatment group (N=26) was subjected to kinect-based learning environments, and the control group (N = 26) continued with traditional learning environments was used. All the participants were administered an achievement test as a pre-test, and a post-test. Moreover, the qualitative part of the study included post-study semi-structured interviews with 10 students. The findings showed that there was significant mean difference in student achievement in post-test scores in favor of the experimental group. In addition, the study explored the opinions of the students toward the use of gesture-based computing systems for instructional purposes. The findings suggested some important points to consider while making use of kinect-based games for educational purposes like interaction and learner motivation.
Subject Keywords
Computer assisted language learning
,
Edutainment
,
Kinect-based game
,
Virtual reality
,
Vocabulary acquisition in english
URI
https://hdl.handle.net/11511/66559
Journal
INTERNATIONAL JOURNAL OF GAME-BASED LEARNING
DOI
https://doi.org/10.4018/ijgbl.2017010102
Collections
Department of Educational Sciences, Article
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M. F. Urun, H. Aksoy, and R. Comez, “Supporting Foreign Language Vocabulary Learning Through Kinect-Based Gaming,”
INTERNATIONAL JOURNAL OF GAME-BASED LEARNING
, pp. 20–35, 2017, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/66559.