Comparing Two Open Source Virtual Worlds In Terms Of Educational Purposes: OpenSim And Open Wonderland

2013-06-09
3D virtual worlds are 3D computer-based environments with multi-users such as Second Life, OpenSim, Active Worlds, where participants are presented graphical representations of themselves, named as avatars and they interact within the environment with their avatars. There are many examples of 3-D virtual world applications which can be used as a virtual learning environment. Second life is most used and researched one. Researchers did not indicate why they used a certain virtual world platform. However, it is important to consider why a particular software application is chosen since various virtual worlds have different capabilities. In this paper, taking into consideration this, two open source virtual worlds, OpenSim and Open Wonderland are addressed and compared under four subheadings, which is proper Dickey’s comparison: inscription tools, discourse tools, experiential tools and resource tools in terms of their educational purposes.

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Citation Formats
A. Battal and S. T. Tokel, “Comparing Two Open Source Virtual Worlds In Terms Of Educational Purposes: OpenSim And Open Wonderland,” 2013, Accessed: 00, 2021. [Online]. Available: https://hdl.handle.net/11511/71969.