Group Eye Tracking (GET) Applications in Gaming and Decision Making

Acartürk, Cengiz
Kılıç, Özkan


Group eye tracking (GET) paradigm for investigating interaction under social context
Acartürk, Cengiz; Çakır, Murat Perit (2018-07-21)
Group oriented trust-aware location recommendation for location-based social networks
Teoman, Huseyin Alper; Karagöz, Pınar (2022-04-25)
© 2022 ACM.With the increasing popularity of social networks and online communities, group recommendation systems arise in order to support users to interact with those having similar interests, and to provide recommendations for joint activities, such as eating out as a group or seeing a movie with friends. However, the techniques and approaches to provide recommendations to groups are limited, as most of the available studies focus on individual recommendations. In this study, we address the problem of re...
Group cohesion in exercise classes An examination of gender and type of exercise class differences
Akpınar, Selçuk; Kirazcı, Sadettin; Aşçı, Fevziye Hülya (2011-01-01)
Group cohesion has been attributed to the higher levels of attendance and performance and lower levels of drop-outs in exercise classes. Cohesion can be affected by different type of exercise classes and gender. Therefore, the main purpose of the study was to compare the group cohesion levels of martial arts participants (aikido, taekwondo, karate, and kendo) with aerobic-like participants (aerobics, aero-steps, phys-gym, and high-low aerobics). This causal comparative study also aimed at examining gender d...
Group Eye Tracking GET Paradigm for Social Cognition Research
Acartürk, Cengiz (2016-10-27)
Group actions with TNI-centralizers
Ercan, Gülin (null; 2018-08-05)
Citation Formats
C. Acartürk and Ö. Kılıç, “Group Eye Tracking (GET) Applications in Gaming and Decision Making,” 2017, Accessed: 00, 2021. [Online]. Available: