Architectural Technology in History Class

ICONARCH II: International Congress of Architecture


Architectural programming for achieving value-added design
Akınç, Günseli; Elias Özkan, Soofia Tahira; Department of Architecture (2005)
Values and concerns of project participants have influence on design quality as well as on the design process itself. These determine the functional, social and æsthetic characteristics of the project that are necessary to achieve client satisfaction. The issues of value and quality are compared within the context of architectural programming, including their theoretical and philosophical ground as well as current management techniques. Value and quality can be misunderstood and confused with each other; th...
Architectural Design Quality Assessment Based On Analytic Hierarchy Process: A Case Study
Harputlugil, Timuçin; Gültekin, A.Tanju; Prins, Matthijs; Topçu, Y. İlker (Middle East Technical University, Faculty of Architecture, 2014)
Karmaşıklığından dolayı, mimari tasarım kalitesinin değerlendirilmesi zordur. Ölçütlerin belirlenmesi, yöntemin ortaya konması ve kalitenin kimin için, kimler tarafından ve nasıl değerlendirileceği mimarlık alanında süregelen önemli tartışma konularından biridir. Bu amaçla, devam eden tasarım süreçlerine girdi veremeyen, çoğunluğu kullanım süreci değerlendirmesinde kullanılan pek çok değerlendirme aracı geliştirilmiştir. Bu yazı, tasarımın ilk aşamalarından son aşamalarına kadar kullanılabilecek Analitik Hi...
Architectural Design in Virtual Reality and Mixed Reality Environments: A Comparative Analysis
Ergün, Oğuzcan; Akın, Şahin; Gürsel Dino, İpek; Sürer, Elif (2019-01-01)
Virtual reality (VR) provides a completely digital world of interaction which enables the users to modify, edit, and transform digital elements in a responsive way. Mixed reality (MR), which is the result of blending the digital world and the physical world together, brings new advancements and challenges to human, computer and environment interactions. This paper focuses on adapting the already-existing methods and tools in architecture to both VR and MR environments under sustainable architectural design ...
Architectural Program/ Erimtan Museum A Case Study
Savaş Sargın, Ayşen (null; 2017-07-13)
Buluç, Cem; Peker, Ali Uzay; Department of History of Architecture (2022-7-5)
Video game industry is on the rise as well as virtual applications in everyday life. There appears a lack of documentation regarding architectural components of virtual spaces in the scholarly field. Aim of the research is to look at these virtual spaces, record their content and check whether historical facts presented are true to history. The method is to compare different applications along with their real life versions. The study shows a narrative that could be formed in architectural history relived in...
Citation Formats
A. U. Peker, “Architectural Technology in History Class,” Konya, Türkiye, 2014, p. 398, Accessed: 00, 2021. [Online]. Available: