Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
Koordinasyon Oyunları
Date
2015-01-01
Author
Büyükboyacı Hanay, Mürüvvet İlknur
Metadata
Show full item record
Item Usage Stats
51
views
0
downloads
Cite This
URI
https://hdl.handle.net/11511/86028
Journal
İktisat ve Toplum
Collections
Department of Economics, Article
Suggestions
OpenMETU
Core
Matematik ve oyun
Sevinç, Şerife (null; 2006-09-06)
Lag Compensation in Cloud Gaming
Bostan, Ali Osman Kutluhan; Akar, Gözde; Department of Electrical and Electronics Engineering (2022-2-11)
In cloud gaming, computation intensive game process runs at cloud server, then rendered scenes are encoded and sent to a tiny client as a video stream. The tiny client then decodes and presents game scene to the player and sends player input to the cloud server. As cloud gaming introduces network latency from cloud server to the tiny client, this latency should be compensated to satisfy player's Quality of Experience (QoE). In traditional multiplayer gaming setting, round-trip-time (RTT) latency from server...
Position/force control of robot manipulators
Dede, Mehmet İsmet Can; Özgören, Mustafa Kemal; Department of Mechanical Engineering (2003)
Matematik Eğitiminde Etkinlikler ve Uygulamaları
DEDE, YÜKSEL; AYDIN, EMİN; BUKOVA GÜZEL, ESRA; Çakıroğlu, Erdinç; Işıksal Bostan, Mine; ASLAN TUTAK, FATMA; KÖSE, NİLÜFER; TANIŞLI, DİLEK; GÜRBÜZ, RAMAZAN; AKÇAKIN, VEYSEL; KAYA, GÜRCAN; DOĞAN, MUHAMMED FATİH (Pegem Akademi, 2020-01-01)
Using eye tracking data analyze a computer game learning experience
Alkan, Serkan; Çağıltay, Kürşat; Department of Computer Education and Instructional Technology (2006)
This study aims to explore how novices learn computer games. In order to observe the characteristics of learning a novel computer game, an eye tracking method was integrated with usability studies̕ methods. Data was collected from 16 undergraduate university students. Every student played the game for 10 minutes. Their eye movements were recorded with an eye tracker. Subjects̕ behaviors were also videotaped while playing the game. Results showed that eye tracking can be used as measure to study learning exp...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
M. İ. Büyükboyacı Hanay, “Koordinasyon Oyunları,”
İktisat ve Toplum
, pp. 35–43, 2015, Accessed: 00, 2021. [Online]. Available: https://hdl.handle.net/11511/86028.