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Linking Software Development Phase and Product Attributes With User Evaluation: A Case Study on Games
Date
2013-10-01
Author
Bengür, Özge
Günel Kılıç, Banu
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This paper presents an evaluation methodology to reveal the relationships between the attributes of software products, practices applied during the development phase and the user evaluation of the products. For the case study, the games sector has been chosen due to easy access to the user evaluation of this type of software products. Product attributes and practices applied during the development phase have been collected from the developers via questionnaires. User evaluation results were collected from a group of independent evaluators. Two bipartite networks were created using the gathered data. The first network maps software products to the practices applied during the development phase and the second network maps the products to the product attributes. According to the links, similarities were determined and subgroups of products were obtained according to selected development phase practices. By this way, the effect of development phase on the user evaluation has been investigated.
URI
https://www.airccj.org/CSCP/vol3/csit3833.pdf
https://hdl.handle.net/11511/94840
DOI
https://doi.org/10.5121/csit.2013.3833
Conference Name
International Conference on Advanced Information Technologies and Applications
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Graduate School of Informatics, Conference / Seminar
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Ö. Bengür and B. Günel Kılıç, “Linking Software Development Phase and Product Attributes With User Evaluation: A Case Study on Games,” presented at the International Conference on Advanced Information Technologies and Applications, Dubai, Birleşik Arap Emirlikleri, 2013, Accessed: 00, 2021. [Online]. Available: https://www.airccj.org/CSCP/vol3/csit3833.pdf.