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Perceptual Spatial Audio Recording, Simulation, and Rendering
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Date
2017-05-01
Author
Hacıhabiboğlu, Hüseyin
Cvetkovic, Zoran
Johnston, James
Smith, Julius O.
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This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
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Developments in immersive audio technologies have been evolving in two directions: physicallymotivated and perceptually-motivated systems. Physically motivated techniques aim to reproduce a physically accurate approximation of desired sound fields by employing a very high equipment load and sophisticated computationally intensive algorithms. Perceptually-motivated techniques, on the other hand, aim to render only the perceptually relevant aspects of the sound scene by means of modest computational and equipment load. This article presents an overview of perceptually motivated techniques, with a focus on multichannel audio recording and reproduction, audio source and reflection culling, and artificial reverberators.
Subject Keywords
Feedback delay networks
,
Panned virtual sources
,
Ray-tracing technique
,
Artificial reverberation
,
Room acoustics
,
Sound reproduction
,
Listening tests
,
Efficient; Localization
,
Environments
URI
https://hdl.handle.net/11511/30410
Journal
IEEE SIGNAL PROCESSING MAGAZINE
DOI
https://doi.org/10.1109/msp.2017.2666081
Collections
Graduate School of Informatics, Article
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H. Hacıhabiboğlu, Z. Cvetkovic, J. Johnston, and J. O. Smith, “Perceptual Spatial Audio Recording, Simulation, and Rendering,”
IEEE SIGNAL PROCESSING MAGAZINE
, pp. 36–54, 2017, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/30410.