Comparing six video chat tools: A critical evaluation by language teachers

This article presents a critical comparison of the usefulness and practicality of six CMC video chat tools (CUworld, ICQ, MSN Messenger, Paltalk, Skype, and Yahoo Messenger) from the perspective of language teaching professionals. This comparison is based on the results of a semester-long project between graduate students at an American university and their counterparts at a university in Turkey. The language teachers were asked to pair up with a partner in the collaborating university to test and then evaluate each of these tools via video chat tool evaluation sheets. They also completed an overall evaluation sheet commenting on CMC tools in general and ranking the video chat tools in terms of their potential as language teaching tools and their usability for personal communication purposes. The qualitative and quantitative analyses of the evaluation sheets indicate a clear preference for MSN Messenger and Skype while placing CUworld and Paltalk at the bottom of the list. The article also provides pedagogical implications and applications for using tools for language teaching purposes.


On-demand conversation customization for services in large smart environments
Elgedawy, I. (IBM, 2011-01-01)
Services in large smart environments, as defined in this paper, are "aware" of their users' contexts and goals and are able to automatically interact with one another in order to achieve these goals. Unfortunately, interactions between services (i.e., service conversations) are not necessarily compatible, as services could have different interfaces (i.e., signature incompatibilities), as well as different logic for message ordering (i.e., protocol incompatibilities). Such conversation incompatibilities crea...
Investigation of community of inquiry framework in regard to self-regulation, metacognition and motivation
KİLİS, SELCAN; Yıldırım, Zahide (Elsevier BV, 2018-11-01)
Following theoretical frameworks including social-cognitive theory, constructivism and creating collaborative learning community, this correlational study elucidates the community of inquiry framework in regard to self-regulation, metacognition, and motivation in an online learning setting. Data were collected from 1535 students enrolled to an online Information and Communication Technology-I course offered by the Department of Informatics at a well-known public university. The data were collected online th...
Educational affordances of a specific web-based assistive technology for students with visual impairment
ARSLANTAŞ, TUĞBA KAMALI; Yıldırım, İbrahim Soner; ARSLANTEKİN, BANU (Informa UK Limited, 2019-05-01)
The main aim of this study was to design, develop and test the instructional effectiveness of a web-based English vocabulary drill program developed for visually impaired middle school students. In this respect, the study focused on the educational affordances of the program and its contribution on VI students' spelling and semantics knowledge in English vocabulary. Depending on the purpose and the nature of the study, exploratory case study and single-subject research were implemented. Face-to-face interve...
A systematic review of eye tracking research on multimedia learning
ALEMDAĞ, ECENAZ; Çağıltay, Kürşat (Elsevier BV, 2018-10-01)
This study provides a current systematic review of eye tracking research in the domain of multimedia learning. The particular aim of the review is to explore how cognitive processes in multimedia learning are studied with relevant variables through eye tracking technology. To this end, 52 articles, including 58 studies, were analyzed. Remarkable results are that (1) there is a burgeoning interest in the use of eye tracking technology in multimedia learning research; (2) studies were mostly conducted with co...
The effects of computer games on primary school students' achievement and motivation in geography learning
TÜZÜN, HAKAN; Yilmaz-Soylu, Meryem; Karakus, Tuerkan; Inal, Yavuz; Kizilkaya, Gonca (Elsevier BV, 2009-01-01)
The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth grades in a private school in Ankara, Turkey learnt about world continents and countries through this game for three weeks. The effects of the game environment on students' achievement and motivation and related implementation issues were examined through both quan...
Citation Formats
B. Eröz Tuğa, “Comparing six video chat tools: A critical evaluation by language teachers,” COMPUTERS & EDUCATION, pp. 787–798, 2009, Accessed: 00, 2020. [Online]. Available: