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Third-Person Effect In Violent Video Games
Date
2013-7-01-03
Author
Bulut, İbrahim Hakkı
Bakay, Şenol
Delialioğlu, Ömer
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A sample of 49 individuals participated to examine the third-person effects in violent video games. A self-report questionnaire was conducted to measure the perceived influence of participants regarding violent video games. Social distance and exposure concepts that try to explain third-person effect is analyzed to understand to what extent these concepts are effective to explain the perceived effect of participants.
Subject Keywords
Third-Person Effect
,
Violent Video Games
URI
https://hdl.handle.net/11511/52261
Collections
Department of Computer Education and Instructional Technology, Conference / Seminar
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İ. H. Bulut, Ş. Bakay, and Ö. Delialioğlu, “Third-Person Effect In Violent Video Games,” 2013, p. 1050, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/52261.