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Third-Person Effect In Violent Video Games

Bulut, İbrahim Hakkı
Bakay, Şenol
Delialioğlu, Ömer
A sample of 49 individuals participated to examine the third-person effects in violent video games. A self-report questionnaire was conducted to measure the perceived influence of participants regarding violent video games. Social distance and exposure concepts that try to explain third-person effect is analyzed to understand to what extent these concepts are effective to explain the perceived effect of participants.