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Fun and Pleasure in e-learning
Gündoğan, Mihraç Banu; Erbuğ, Çiğdem (Zenodo; 2019-3-16)
User types have already evolved in the digital world and expectations have gone beyond pure usability. Emotions have become important; users are conscious demanders of usable and engaging products, appealing, interesting a...
A Design for Real-time Neural Modeling on the GPU Incorporating Dendritic Computation
Garaas, Tyler W.; Marino, Frank; Duzcu, Halil; Pomplun, Marc (2009-07-05)
Recent advances in neuroscience have underscored the role of single neurons in information processing. Much of this work has focused on the role of neurons' dendrites to perform complex local computations that form the bas...
What makes a good LMS: An analytical approach to assessment of LMSs
Yildirim, S; Temur, N; Kocaman, A; Goktas, Y (2004-06-02)
This study aims to describe the key issues in assessment of a learning management system for higher education institutions and eventually to construct a criteria list.
Problems experienced on educational social networks: disorientation
Yurttas, Gulfem Dilek; Karademir, Tugra; Cicek, Mithat (2011-07-09)
The purpose of this study is to identify the disorientation tendencies of students on social networks and propound the points which should be highlighted in order to avert disorientation while creating a learning environme...
Why Turkey needs to integrate virtual and remote laboratory technology to technical vocational school of higher education system: A situation analysis
Uzun, Erman; Kara, Ayse Gul (2007-09-07)
The emergences of new and advanced technologies have led to an increase in jobs that require more knowledgeable person in their field. In this context, vocational education tries to adapt itself to this new situation, beca...
Detail Preserving Retinal Image Enhancement
Ozgur, Atilla; Nar, Fatih (2012-11-03)
Enhancement of retinal images supports both manual examination of anomalies by medical experts and also automatic segmentation, registration, and classification tasks. All three kinds of enhancements, brightness adjustment...
EXPLORING HOW RURAL SCHOOL STUDENTS IN TURKEY STUDY WITH EUROPEAN STUDENTS COLLABORATIVELY TO SUPPORT THEIR LANGUAGE LEARNING AND CULTURAL EXCHANGE: TECHNOLOGY AND GAME-BASED EUROPEAN PROJECT
Baser, Derya; Baser, Serhat (2012-07-04)
A language can be best learned by using that language in real communicative situations as one of the features of the communicative approach of language learning (Gulden & Tapan, 2003). Moreover, a game is one of the most a...
"My money in E-purse" searching problems in self service user interface
Kilic, Eylem (2007-07-27)
The purpose of this study is to investigate the usability problems while using one of the applications of smart card, electronic purse with self service interfaces of NETMATIK. The usability problems of this self service i...
Usability evaluation of an online certificate program
Yukselturk, E (2004-06-02)
In this study, the usability of an online Information Technologies Certificate Program (ITCP) which was based on synchronous and asynchronous communication methods over the Internet offered by cooperation of Computer Engin...
Agile Maturity Self-Assessment Surveys: A Case Study
Yürüm, Ozan Raşit; Demirörs, Onur (2017-09-01)
Agile software development methodologies have been widely adopted by the software industry during the last decade. Agility assessment is an approach to measure the success of this adoption as well as to satisfy the further...