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Rhythm action games the sonic interaction perspective
Date
2013-02-06
Author
Erkut, Cumhur
Hacıhabiboğlu, Hüseyin
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This paper provides game audio researchers and practitioners a short background on rhythmic interaction, with application to rhythm-action games. Based on our previous experiments and observations, we point out technical challenges and our current solutions. A special focus is on how these concepts can be used in education, reflecting on the relevant sessions in the IEEE SPS Summer School Game Audio (September 3-6 2012, Ankara, Turkey). The technical and educational implications of rhythmicity for game audio are provided.
URI
https://hdl.handle.net/11511/75283
https://research.aalto.fi/en/publications/rhythm-action-games-the-sonic-interaction-perspective
Conference Name
AES 49th International Conference on Game Audio, (6 - 08 Şubat 2013)
Collections
Graduate School of Informatics, Conference / Seminar
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C. Erkut and H. Hacıhabiboğlu, “Rhythm action games the sonic interaction perspective,” presented at the AES 49th International Conference on Game Audio, (6 - 08 Şubat 2013), London, UK, 2013, Accessed: 00, 2021. [Online]. Available: https://hdl.handle.net/11511/75283.