Rhythm action games the sonic interaction perspective

This paper provides game audio researchers and practitioners a short background on rhythmic interaction, with application to rhythm-action games. Based on our previous experiments and observations, we point out technical challenges and our current solutions. A special focus is on how these concepts can be used in education, reflecting on the relevant sessions in the IEEE SPS Summer School Game Audio (September 3-6 2012, Ankara, Turkey). The technical and educational implications of rhythmicity for game audio are provided.
AES 49th International Conference on Game Audio, (6 - 08 Şubat 2013)


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Citation Formats
C. Erkut and H. Hacıhabiboğlu, “Rhythm action games the sonic interaction perspective,” presented at the AES 49th International Conference on Game Audio, (6 - 08 Şubat 2013), London, UK, 2013, Accessed: 00, 2021. [Online]. Available: https://hdl.handle.net/11511/75283.