Fun and Pleasure in Elearning



Fun and Pleasure in e-learning
Gündoğan, Mihraç Banu (Zenodo; 2019-3-16)
User types have already evolved in the digital world and expectations have gone beyond pure usability. Emotions have become important; users are conscious demanders of usable and engaging products, appealing, interesting and enjoyable experiences. Among various applications and impacts of the digital world, e-learning stands as an important area where user- product interaction is important since this interaction determines the quality of learning outcomes. The theory and practice of e-learning points out th...
Happiness-related qualities of mobile apps for physical activity
Işık, Hande; Erbuğ, Çiğdem (2019-4-4)
Many studies concentrate on the use of persuasive technology to encourage people for active lifestyles, yet it is a design challenge to create intrinsic motivation for users to increase or maintain healthy behaviour. Building upon the relationship between happiness and staying active, this paper presents design qualities perceived as a source of happiness. The study empirically examines data gathered from semi-structured, in-depth interviews of 20 people between the ages of 20 and 30. It applies content ana...
Entertainment Among the Ottomans
Boyar, Ebru (2019-01-01)
Entertainment Among the Ottomans
Boyar, Ebru (2019-01-01)
Entertainment among the Ottomans
Boyar, Ebru (Brill, 2019-05-01)
Citation Formats
M. B. Gündoğan, “Fun and Pleasure in Elearning,” 2008, Accessed: 00, 2021. [Online]. Available: