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Fun and Pleasure in e-learning
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10.5281zenodo.2596097.pdf
Date
2019-3-16
Author
Gündoğan, Mihraç Banu
Metadata
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User types have already evolved in the digital world and expectations have gone beyond pure usability. Emotions have become important; users are conscious demanders of usable and engaging products, appealing, interesting and enjoyable experiences. Among various applications and impacts of the digital world, e-learning stands as an important area where user- product interaction is important since this interaction determines the quality of learning outcomes. The theory and practice of e-learning points out the importance of learner centered vision and presents key issues for successful learning. Technology usage, instructional design, motivation and learning management systems are listed as main issues, but the emotional perspective is left underestimated. This study aims to present the learners’ definition and expectations of ‘fun’ and ‘pleasure’ in e-learning.
Subject Keywords
E-learning
,
Fun
,
Pleasure
URI
https://hdl.handle.net/11511/68701
DOI
https://doi.org/10.5281/zenodo.2596097
Conference Name
Design & Emotion 2008, Hong Kong
Collections
Department of Computer Education and Instructional Technology, Conference / Seminar
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M. B. Gündoğan, “Fun and Pleasure in e-learning,” Hong Kong, 2019, p. 1, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/68701.