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Fun and Pleasure in e-learning

User types have already evolved in the digital world and expectations have gone beyond pure usability. Emotions have become important; users are conscious demanders of usable and engaging products, appealing, interesting and enjoyable experiences. Among various applications and impacts of the digital world, e-learning stands as an important area where user- product interaction is important since this interaction determines the quality of learning outcomes. The theory and practice of e-learning points out the importance of learner centered vision and presents key issues for successful learning. Technology usage, instructional design, motivation and learning management systems are listed as main issues, but the emotional perspective is left underestimated. This study aims to present the learners’ definition and expectations of ‘fun’ and ‘pleasure’ in e-learning.