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Using E-textiles to Design and Develop Educational Games for Preschool-aged Children
Date
2023-01-01
Author
Kara, Ersin
Çağıltay, Kürşat
Metadata
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Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
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This paper reports on the design and development of educational games and materials that utilize affordable e-textile technology. The researchers employed a design-based approach whereby preschool children used three e-textile materials in two cycles to inform on the development of interactive materials from ordinary objects and bodily interactive games. The study’s data were collected and analyzed according to the design-based research framework through iterative cycles of interviewing, video recording, and note-taking. The paper describes the characteristics, pros, and cons of e-textiles and what to consider when using them to create interactive educational materials for preschool-aged children.
Subject Keywords
Design-based research (DBR)
,
E-textile
,
Executive functions
,
Preschool education
,
Wearable technology
URI
https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85153241491&origin=inward
https://hdl.handle.net/11511/102967
Journal
Educational Technology and Society
DOI
https://doi.org/10.30191/ets.202304_26(2).0002
Collections
Graduate School of Natural and Applied Sciences, Article
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
E. Kara and K. Çağıltay, “Using E-textiles to Design and Develop Educational Games for Preschool-aged Children,”
Educational Technology and Society
, vol. 26, no. 2, pp. 19–35, 2023, Accessed: 00, 2023. [Online]. Available: https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85153241491&origin=inward.