Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
Designing and Developing Game-Like Learning Experience in Virtual Worlds: Challenges and Design Decisions of Novice Instructional Designers
Date
2016
Author
Karakuş Yılmaz, Türkan
Çağıltay, Kürşat
Metadata
Show full item record
Item Usage Stats
132
views
0
downloads
Cite This
Many virtual worlds have been adopted for implementation within educational settings because they are potentially useful for building effective learning environments. Since the flexibility of virtual worlds challenges to obtain effective and efficient educational outcomes, the design of such platforms need more attention. In the present study, the aim was to investigate design issues and the concerns of novice instructional designers who were developing a virtual learning environment with a gaming approach. Active Worlds (AW), an immersive virtual environment, was selected as a platform to develop virtual world projects that presented instructional materials. Twenty-three novice instructional designers participated in this study. Data were collected through observations, interviews, document analysis, and a questionnaire. The results indicate that the novice instructional designers were most challenged when attempting to incorporate motivational and assessment features in their project designs. They ignored collaboration opportunities of the design platform. They also accepted that they could not achieve to provide a feel of real game. The results suggested that design and development in virtual worlds has many challenges but a broad experience for novice instructional designers.
URI
https://hdl.handle.net/11511/52803
https://app.trdizin.gov.tr/makale/TWpRM01EY3dNQT09
Journal
Contemporary Educational Technology
Collections
Department of Computer Education and Instructional Technology, Article
Suggestions
OpenMETU
Core
Design and development of an online formative peer assessment environment with instructional scaffolds
Alemdağ, Ecenaz; Yıldırım, Zahide (2022-08-01)
Although formative peer assessment (FPA) has become a prevailing learning activity in different educational settings, there are not enough suggestions on how to structure it with instructional supports in online environments to optimize its benefits. Therefore, this study aims to propose design guidelines for the development of an effective online FPA environment with instructional scaffolds in the context of writing activities at high schools. To this end, an online FPA environment was designed on the basi...
Multi-dimensional evaluation of e-learning systems in the higher education context: empirical investigations
Köseler, Refika; Özkan Yıldırım, Sevgi; Department of Information Systems (2009)
There has been little research on assessment of learning management systems (LMS) within educational organizations as both a web-based learning system for e-learning and as a supportive tool for blended learning environments. This study proposes a conceptual e-learning assessment model, HELAM (Hexagonal e-Learning Assessment Model) suggesting a multi-dimensional approach for LMS evaluation via six dimensions: (1) system quality, (2) service quality, (3) information (content) quality, (4) learner perspective...
Design, development and evaluation of a tangible mobile application for students with specific learning disabilities
Polat Hopcan, Elif; Çağıltay, Kürşat; Department of Computer Education and Instructional Technology (2017)
Tangible objects used with multi touch tablets have a potential to enrich learning experience of students with specific learning disabilities. Providing multi-sensory interaction, physical engagement, accessibility, and collaboration can open a new learning way for students with specific learning disabilities (SLD). It can be ensured by well-designed tangible applications undoubtedly. The main purpose of this study was to determine design principles of a tangible mobile application for students with SLD and...
Supporting students’ scientific argumentation in technology-enhanced learning environments : distribution of scaffolds
Üstünel, Hale Havva; Tokel, Saniye Tuğba; Department of Computer Education and Instructional Technology (2013)
Over the twenty years, researchers and practitioners have developed technology tools and designed technology-enhanced learning environments to support and teach argumentation. Relevantly, Kim et al. (2007) presented a pedagogical framework to provide a valid technology-enhanced learning environment. The purpose of this design-based study was to investigate micro context dimension of this framework and to analyze the interactions between student-tool, teacher-student, and teacher-tool. In this respect, in or...
Experiencing the Real-scale: Mock-up of a Set Design Project
Şenyapılı, Burcu; İmamoğlu, Çağrı; Osman Demirbaş, Özgen (Middle East Technical University, Faculty of Architecture, 2009)
This paper claims that in spite of the unique opportunities introduced to design learning by the emergence of virtual models, the benefits of learning through building in real-scale cannot be totally disregarded. Within this framework, a real-scale project through which students could study light, color and texture was proposed in a senior interior design studio course. Students were asked to work in groups and create a set design, using different objects, materials, colors and lighting configurations withi...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
T. Karakuş Yılmaz and K. Çağıltay, “Designing and Developing Game-Like Learning Experience in Virtual Worlds: Challenges and Design Decisions of Novice Instructional Designers,”
Contemporary Educational Technology
, pp. 206–222, 2016, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/52803.