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User workshops: a method for eliciting user needs
Date
2006-09-29
Author
Töre Yargın, Gülşen
Hasdoğan, Gülay Fatma
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https://hdl.handle.net/11511/72607
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User workshops: a method for eliciting user needs
Töre Yargın, Gülşen; Hasdoğan, Gülay Fatma (2006)
In many of the design cases designers may not have the required knowledge about users’ needs, and it may be difficult to empathize with users. In order to meet the needs of users, designers should gain knowledge about them, and users can be consulted to elicit their tangible and emotional needs. However the users may have difficulties in expressing their needs or they may not be aware of them. This paper presents a method called user workshops, which investigates tangible and emotional user needs by letting...
User workshops: procedure for eliciting user needs and user defined problems
Töre, Gülşen; Hasdoğan, Gülay Fatma; Department of Industrial Design (2006)
Not in every case, the designer is knowledgeable about the potential user. Users can be consulted, in order to obtain knowledge, which is required for the design process. However such a consultation process can be problematic, since users may have difficulty in expressing their needs and problems or they may not be aware of them. The study is devised originating from the idea that if appropriate tools are provided for users, they can express their needs and design related problems. The thesis involves a lit...
User adoption and evaluation of mobile health applications: the case for physical activity monitoring
Ünal, Perin; Çavdar, Şeyma; Taşkaya Temizel, Tuğba; Eren, Pekin Erhan; Iyengar, M Sriram (Springer, 2018-04-01)
In recent years, the presence of behavior change techniques used in mobile applications for physical activity has been investigated by several authors using content analysis and qualitative studies. However, users’ adoption and evaluation of application-specific features remain to be an unexplored area. In this study, mobile applications that employ behavioral change support features to encourage physical activity are explored in terms of users’ number of downloads and user evaluation scores, namely, rating...
User Value: Competing Theories and Models
Boztepe, Suzan (2007-08-01)
In design research, the issues of what exactly constitutes user value and how design can contribute to its creation are not commonly discussed. This paper provides a critical overview of the theories of value used in anthropology, sociology, philosophy, business, and economics. In doing so, it reviews a range of theoretical and empirical studies, with particular emphasis on their position on product, user, and designer in the process of value creation. The paper first looks at the similarities and differenc...
User study of a new smart toy for children's storytelling
Kara, Nuri; Aydin, Cansu Cigdem; Çağıltay, Kürşat (2014-01-01)
This article introduces StoryTech, a smart storytelling toy that offers children a mixed reality environment in which to tell imaginative stories. During usability testing, an empirical study was carried out with 90 child participants. The findings indicated that StoryTech creates a rich storytelling experience, especially for ages five and six.
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G. Töre Yargın and G. F. Hasdoğan, “User workshops: a method for eliciting user needs,” 2006, Accessed: 00, 2021. [Online]. Available: https://hdl.handle.net/11511/72607.