Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning

2020-04-01
Deep Reinforcement Learning (DRL) has been suc-cessfully applied in several research domains such as robotnavigation and automated video game playing. However, thesemethods require excessive computation and interaction with theenvironment, so enhancements on sample efficiency are required.The main reason for this requirement is that sparse and delayedrewards do not provide an effective supervision for representationlearning of deep neural networks. In this study, Proximal PolicyOptimization (PPO) algorithm is augmented with GenerativeAdversarial Networks (GANs) to increase the sample efficiency byenforcing the network to learn efficient representations withoutdepending on sparse and delayed rewards as supervision. Theresults show that an increased performance can be obtained byjointly training a DRL agent with a GAN discriminator.

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Citation Formats
A. Aydın and E. Sürer, “Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning,” 2020, Accessed: 00, 2021. [Online]. Available: https://arxiv.org/abs/2004.02762.