Gaze based Human Computer Interaction Group Eye Tracking GET Platform



Perception Based Design Space Structures for Evolutionary Design Systems
Abbas, Günsu Merin; Gürsel Dino, İpek (null; 2016-12-17)
Landmark Based Reward Shaping in Reinforcement Learning with Hidden States
Demir, Alper; Cilden, Erkin; Polat, Faruk (2019-01-01)
While most of the work on reward shaping focuses on fully observable problems, there are very few studies that couple reward shaping with partial observability. Moreover, for problems with hidden states, where there is no prior information about the underlying states, reward shaping opportunities are unexplored. In this paper, we show that landmarks can be used to shape the rewards in reinforcement learning with hidden states. Proposed approach is empirically shown to improve the learning performance in ter...
Face segmentation in thermal images /
Eryılmaz, Melis; Akar, Gözde; Department of Electrical and Electronics Engineering (2015)
Automatic face segmentation is a key issue in many applications such as machine vision, coding, etc. Therefore, the accuracy of the segmentation algorithms results has a strong impact on the later stages. These algorithms should also be computationally efficient and robust against changing environments. The aim of this thesis is to analyze different approaches for face segmentation and compare them in terms of the robustness and computational efficiency. Four different face segmentation methods are chosen t...
Mood query optimizer
Durusoy, İlker; Doğaç, Asuman; Department of Computer Engineering (1994)
Gradient controlled improved proportionate affine projection sign algorithm Gradyan kontrollü geliştirilmiş orantili afin izdüşümlü işaret algoritmasi
Salman, Murat Babek; Çiloğlu, Tolga (2018-07-05)
Recently, proportionate adaptive filters are commonly used in the acoustic echo cancellation problems. In proportionate adaptive filters, for each coefficient a step-size which proportional to magnitude of that coefficient is applied. Hence, adaptive filter converges more rapidly to its steady state. Developed proportionate method were applied to algorithms which are robust against impulsive noise. Consequently, algorithms which converge quickly and robust against impulsive noise are obtained for acoustic c...
Citation Formats
C. Acartürk, “Gaze based Human Computer Interaction Group Eye Tracking GET Platform,” 2015, Accessed: 00, 2021. [Online]. Available: