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Entrepreneurial decisions in the video game industry: A case from Türkiye
Date
2023-12
Author
Durukan, Cansu
Wasti Pamuksuz, Syeda Nazlı
Narooz, Rose
Metadata
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This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
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The literature on choices of effectuation and causation lacks a consensus on why and when the two approaches are used, warranting further research in novel contexts. For this purpose, this study investigates the decision-making approaches of entrepreneurs in terms of effectuation and causation in the Turkish video game industry (VGI). Using interview data from 22 entrepreneurs, we first identify the phases of their entrepreneurial journeys. We then examine the entrepreneurs’ adoption of effectuation and causation in different phases. While effectuation is the dominant approach in the earlier phases, effectuation and causation are not mutually exclusive, and causation is more prevalent in the later phases of the entrepreneurial journey.
Subject Keywords
Entrepreneurial decision-making
,
Effectuation
,
Causation
,
Video game industry
,
Türkiye
URI
https://hdl.handle.net/11511/107823
Journal
ODTÜ Gelişme Dergisi
DOI
https://doi.org/10.60165/metusd.v50i2.1322
Collections
Department of Economics, Article
Citation Formats
IEEE
ACM
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MLA
BibTeX
C. Durukan, S. N. Wasti Pamuksuz, and R. Narooz, “Entrepreneurial decisions in the video game industry: A case from Türkiye,”
ODTÜ Gelişme Dergisi
, vol. 50, no. 2, pp. 371–394, 2023, Accessed: 00, 2024. [Online]. Available: https://hdl.handle.net/11511/107823.