Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
Exploring user experience and perceptions of a location-based augmented reality game: the case of METU Discover
Download
10622687.pdf
Date
2024-1
Author
Altınsoy, Zafer
Metadata
Show full item record
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
.
Item Usage Stats
208
views
126
downloads
Cite This
Location-based games use real-world location as a fundamental element of gameplay, potentially influencing players' relationships with their surroundings. This thesis aims to understand user experience and perceptions of a location-based augmented reality game. To do that, a location-based augmented reality game named METU Discover is developed, which is focused on exploration of the flora in the Middle East Technical University campus ecosystem. As a part of the development process, a usability test was conducted with seven participants and based on their feedback usability improvements were implemented to the game. In the main study, eight participants played the game and participated in an interview on usability of the game, the game’s effects on plant awareness and participant's sense of belonging to the university. Based on the analysis of the interview data, the impact of the developed game on the players is described in detail, along with the steps followed in its design and development which includes insights for the design of location-based augmented reality games, based on the results obtained from usability test. The data analysis revealed that the game encouraged players to explore their environment more and increased their awareness of the biodiversity of the campus flora.
Subject Keywords
Location-based games
,
Usability
,
Augmented reality
,
Plant blindness
,
Sense of belonging
URI
https://hdl.handle.net/11511/108483
Collections
Graduate School of Informatics, Thesis
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
Z. Altınsoy, “Exploring user experience and perceptions of a location-based augmented reality game: the case of METU Discover,” M.S. - Master of Science, Middle East Technical University, 2024.