Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
Harnessing children's creativity in contextmapping activities
Download
index.pdf
Date
2010
Author
Özakar, Aslı Deniz
Metadata
Show full item record
Item Usage Stats
222
views
69
downloads
Cite This
Recently developed co-design methods ask for users’ creative outcomes all through the design process. Designers are familiar with the creative process but users are not. The heuristic tasks given to users should reveal their creativity and harness it for high-quality outcomes. Contextmapping is a new co-design method following the same need as others; the method involves generative sessions in which users are asked to create artifacts communicating their needs and dreams about future products. Children are taking part in these processes and their involvement requires an understanding about their needs and abilities. Contextmapping with children has many aspects yet to be discovered, one of which is harnessing children’s creativity during generative sessions. This forms the basis for this research. The thesis traces an overview of creativity, co-design with children, contextmapping with children and children’s creativity. The literature review opens a new area for investigation about using competition, which is seen both detrimental and challenging for eliciting creativity from children, as a motivation during contextmapping activities. The empirical study is formed from six sessions aiming to find an answer to the effects of cooperation and competition on children’s creativity during contextmapping sessions in regard to gender differences. The analyzed and discussed findings show that competition is a motivating element and has positive impacts on children’s creativity, it increases children’s motivation towards contextmapping tasks and the outcomes of the sessions are more appropriate to the expectations of the task.
Subject Keywords
Industrial design.
URI
http://etd.lib.metu.edu.tr/upload/12612224/index.pdf
https://hdl.handle.net/11511/20234
Collections
Graduate School of Natural and Applied Sciences, Thesis
Suggestions
OpenMETU
Core
Physical pain in user-product interaction
Dikdur, Ezgi; Sonneveld, Marieke; Pedgley, Owaın Francıs; Department of Industrial Design (2011)
The main focus of the multidisciplinary nature of design is to provide users a better life in terms of enabling the products to be safe, usable and pleasurable to use. Therefore, physical pain is always avoided. However, physical pain is involved in our daily lives, not only as an avoided concept, but also as a constructive concept. It is used for functional or hedonic purposes; whether consciously or not. The focus in this research is exploring these ‘used’ pains, and their relations to product design; in ...
Developing a model for effective communication of user research findings to the design process
Töre Yargın, Gülşen; Erbuğ, Çiğdem; Department of Industrial Design (2013)
It is a commonly held belief that the integration of user research data into the design process can bring great benefits; and there have been many studies that not only examine these benefits, but have also suggested how these researches may be carried out. However, effective integration relies as much on the way information gathered from user researches is delivered to the designer as the quality of the information gathered. Examples of how user research findings are communicated can be found in literature...
Deficiencies in the intagration of ergonomics knowledge into customer electronics design
Kaygın, Sultan; Erbuğ, Çiğdem; Department of Industrial Design (2004)
Design needs to collaborate with many other disciplines to achieve success. Ergonomics is one of these disciplines that design needs its collaboration. A designed object should be in good relation with the human body and cognitive system to be effectively used by its potential users. Changes in the competitive market have forced firms to enhance product differentiation for achieving market success. Design is widely used as one of the differentiation tools. As a component of design, ergonomics should also be...
Experience reflection modelling (ERM) as a generative research method and student engagement in product design at undergraduate level
Turhan, Senem; Doğan, Çağla; Department of Industrial Design (2013)
Research approaches driven by design thinking have the potential to bridge early stages of design process to idea generation phases in design education. Generative research is emerged from participatory approach which is used at early stages of design process aims to elicit user needs, experiences, expectations and preferences by using generative tools and techniques through helping non-designer participants express their thoughts, feelings, opinions effectively independent of their skills and abilities in ...
Perceived values of web based collective design platforms from the perspective of industrial designers in reference to Quirky and OpenIDEO
Hajiamiri, Milad; Korkut, Fatma (2015-03-01)
Web-based collective design platforms are virtual environments which highly rely on large-scale participation of people from diverse backgrounds in different phases of the design process. Understanding and motivating participants is important to enhance the diversity of solutions and approaches in such platforms. This study investigates the motivation factors for the designer members of the crowd, and explores the perceived values of these platforms from the perspective of industrial designers. An empirical...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
A. D. Özakar, “Harnessing children’s creativity in contextmapping activities,” M.S. - Master of Science, Middle East Technical University, 2010.