Elif Sürer

Graduate School of Informatics
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Quantum games and interactive tools for quantum technologies outreach and education
Seskir, Zeki Can; et. al. (2022-08-01)
We provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the quantum community in recent years. We present selected tools as described by their developers, includin...
Cultural Storytellings in Quantum Science and Technology Education
Chiofalo, Marilù; Anupam, Aditya; Bondani, Maria; Ercan, Ilke; Goorney, Simon; Michelini, Marisa; Santi, Lorenzo; Seskir, Zeki; Sherson, Jacob; Stefanel, Alberto; Yago Malo, Jorge; Sürer, Elif; Weidner, Carrie; Zabello, Olga (2022-07-05)
The field of Quantum Science and Technologies (QST) has the potential to generate significant changes in every citizen’s lives, and so a carefully designed approach to its formal and informal education activities is esse...
Developing serious games for CBRN-e training in mixed reality, virtual reality, and computer-based environments
Altan, Burak; Gürer, Servet; Alsamarei, Ali; Demir, Damla Kıvılcım; Düzgün, H. Şebnem; Erkayaoğlu, Mustafa; Sürer, Elif (2022-07-01)
© 2022 Elsevier LtdIn the last decade, chemical, biological, radioactive, nuclear, and explosive (CBRN-e) attacks have become severe risks to countries, prompting connected parties to prioritize CBRN-e training. CBRN-e tra...
Verifying Maze-Like Game Levels With Model Checker SPIN
Tekik, Onur; Sürer, Elif; Betin Can, Aysu (2022-06-01)
This study presents a framework that procedurally generates maze-like levels and leverages an automated verification technique called model checking to verify and produce a winning action sequence for that level. By levera...
CBRNE Training - Hands-on, Virtual and Hybrid Formats: Recent Experiences, Trends and Developments
Vybornova, Olga; Abend, Michael; Mayer, Klaus; Sürer, Elif; Galy, Jean; Dusserre, Gilles (2022-05-05)
The workshop aims at exchanging experience in how training formats have changed and modernized in recent years, including evolutions driven by the pandemic. The advantages and drawbacks of various formats shall be discusse...
Visualization in virtual reality: a systematic review
Korkut, Elif Hilal; Sürer, Elif (2022-03-01)
Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient visualizations in VR. To date, emphasis has...
A genomic snapshot of demographic and cultural dynamism in Upper Mesopotamia during the Neolithic Transition
Altınışık, Nefize Ezgi; et. al. (bioRxiv, 2022-02-01)
Upper Mesopotamia played a key role in the Neolithic Transition in Southwest Asia through marked innovations in symbolism, technology, and foodways. We present thirteen ancient genomes (c.8500-7500 calBCE) from Pre-Pottery...
Playtesting: What is Beyond Personas
Ariyurek, Sinan; Sürer, Elif; Betin Can, Aysu (2022-01-01)
We present two approaches to improve automated playtesting. First, we propose developing persona, which allows a persona to progress to different goals. In contrast, the procedural persona is fixed to a single goal. Second...
Sketch Recognition for Interactive Game Experiences Using Neural Networks
Korkut, Elif Hilal; Sürer, Elif (2021-11-02)
Human freehand sketches can provide various scenarios to the interfaces with their intuitive, illustrative, and abstract nature. Although freehand sketches have been powerful tools for communication and have been studied i...
Archaeogenetic analysis of Neolithic sheep from Anatolia suggests a complex demographic history since domestication
Yurtman, Erinç; et. al. (2021-11-01)
Sheep were among the first domesticated animals, but their demographic history is little understood. Here we analyzed nuclear polymorphism and mitochondrial data (mtDNA) from ancient central and west Anatolian sheep dating...
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