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An Immersive Design Environment for Performance-Based Architectural Design: A BIM-based Approach
Date
2018-01-01
Author
Akin, Sahin
Ergun, Oguzcan
Sürer, Elif
Gürsel Dino, İpek
Metadata
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This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
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Design communication is critical for the interaction between digital design models and human cognitive capacities in architectural design. Virtual environments, particularly mixed reality (MR) technologies, can improve spatial cognition, improve the space and effectiveness of space conflicts and support design collaboration [1]. The focus of this study is design processes that incorporate building performance simulations and visualize results to inform the designers of daylighting performance. We present an MR design environment that supports architectural design integrated with design simulations. This environment seamlessly integrates Building information modelling (BIM) and building energy simulation tools with the proposed MR environment. The environment aims for improved efficiency in design processes that support the designer in context-aware and well-informed decision-making for sustainable building design. The evaluation of the environment was carried out through a 2.5-day design workshop. The results indicate that simulation results' visualization in mixed-reality has the potential to provide insight into one's design towards better-informed decision making in architecture.
Subject Keywords
Building Information Modelling (BIM)
,
Daylighting Simulations
,
Architecture
,
Human-Object Interaction
,
Human-computer interaction
,
Mixed reality
URI
https://hdl.handle.net/11511/30527
DOI
https://doi.org/10.1145/3284869.3284931
Conference Name
4th EAI International Conference on Smart Objects and Technologies for Social Good
Collections
Graduate School of Informatics, Conference / Seminar
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S. Akin, O. Ergun, E. Sürer, and İ. Gürsel Dino, “An Immersive Design Environment for Performance-Based Architectural Design: A BIM-based Approach,” presented at the 4th EAI International Conference on Smart Objects and Technologies for Social Good, Bologna, ITALY, 2018, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/30527.