Design and development of a smart storytelling toy

2014-05-04
Kara, Nuri
Aydin, Cansu Cigdem
Çağıltay, Kürşat
Because computers generally make children passive listeners, new technological devices need to support children's storytelling activities. This article introduces the StoryTech, a smart toy that includes a virtual space comprised of computer-based graphics and characters as well as a real space that involves stuffed animals, background cards and a receiver panel. When children put real objects on the receiver panel, the computer displays related backgrounds and characters. Through this flexible context, children are expected to tell a story about what they see on the screen. The aim of this article is to present the development period of the StoryTech and to provide design principles for smart toy technologies based on the usability study. The article focuses on attributes of new technology and the significance of supporting storytelling activities to find the best combination of and moderation between real and virtual spaces.
INTERACTIVE LEARNING ENVIRONMENTS

Suggestions

Effectiveness of smart toy applications in teaching children with intellectual disability
Ekin, Cansu C.; Çağıltay, Kürşat; Karasu, Necdet (2018-09-01)
Play is an important element in a child's social and intellectual development and toys are indispensable play tools. This study investigates the effectiveness of smart toys in teaching social studies concepts to children with intellectual disability (ID). A single-subject design is used to identify such effects on teaching social studies concepts to children with ID with the help of smart toys developed within this study. The smart toys are also developed within the scope of present work. Three special educ...
User study of a new smart toy for children's storytelling
Kara, Nuri; Aydin, Cansu Cigdem; Çağıltay, Kürşat (2014-01-01)
This article introduces StoryTech, a smart storytelling toy that offers children a mixed reality environment in which to tell imaginative stories. During usability testing, an empirical study was carried out with 90 child participants. The findings indicated that StoryTech creates a rich storytelling experience, especially for ages five and six.
Design, development and evaluation of a tangible mobile application for students with specific learning disabilities
Polat Hopcan, Elif; Çağıltay, Kürşat; Department of Computer Education and Instructional Technology (2017)
Tangible objects used with multi touch tablets have a potential to enrich learning experience of students with specific learning disabilities. Providing multi-sensory interaction, physical engagement, accessibility, and collaboration can open a new learning way for students with specific learning disabilities (SLD). It can be ensured by well-designed tangible applications undoubtedly. The main purpose of this study was to determine design principles of a tangible mobile application for students with SLD and...
How Web 2.0 tools can be integrated in early childhood education?
Tunga, Yeliz; Aytekin, Merve; Kaplan, Göknur (null; 2018-05-04)
Recently, considering the fact that technology use is inevitable for everyone due to increasing ease of access to technological devices such as mobile phones and tablet PCs along with the necessity of digital literacy in the 21st century; technology use in early childhood education is no longer a taboo. In fact, the question whether technology should be used in early childhood education classrooms has shifted to how it can be used in a more developmentally appropriate way in these classrooms. However, the c...
Systems Thinking Skills of Preschool Children in Early Childhood Education Contexts from Turkey and Germany
Feriver, Sebnem; Olgan, Refika; Teksöz, Gaye; Barth, Matthias (MDPI AG, 2019-03-01)
This study presents an attempt to contribute to the field of Education for Sustainable Development (ESD) by conceptualizing systems thinking skills of four- to six-year-old preschool children with the role of age in this particular skill. For this purpose, we developed and tested a method and instruments to assess and conceptualize systems thinking skills of 52 preschool children in early childhood education contexts from Turkey and Germany. By employing qualitative case study research, we concluded that th...
Citation Formats
N. Kara, C. C. Aydin, and K. Çağıltay, “Design and development of a smart storytelling toy,” INTERACTIVE LEARNING ENVIRONMENTS, pp. 288–297, 2014, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/33136.