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Development of soil profile visualization software using game engines
Date
2014-01-01
Author
Cicekci, Ozan C.
Turkeri, Mustafa K.
Pekcan, Onur
Metadata
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This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
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Simulation of engineering problems plays a crucial role in understanding them well and solving them efficiently. In geotechnical engineering, problems first need a very good understanding of the field conditions, which can be modeled by various tools available in the market such as borehole loggers, geographic information system-based software, etc. Game engines, heavily used in the development of computer games, can be alternative tools to visualize such problems. In this paper, a game engine called Unity was used to create a virtual environment defined by the geotechnical data available from the field or laboratory tests. Using Unity, a visualization software framework called Profiler-3D was developed to create simulation of field conditions given by the borehole information. Visualization algorithms, meshing and graphical user interface capabilities are briefly described in this study. With the current version of developed software, a case study was performed to obtain a three-dimensional (3D) appearance of a deep excavation site. The promising results obtained from Profiler-3D are presented in this paper to demonstrate engineers the current capabilities of the software.
Subject Keywords
Engines
,
Soft soils
,
Computer vision and image
,
Computer Software
,
Game theory
,
Case studies
,
Soil analysis
,
Geotechnical engineering
URI
https://hdl.handle.net/11511/38723
DOI
https://doi.org/10.1061/9780784413272.327
Collections
Department of Civil Engineering, Conference / Seminar
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O. C. Cicekci, M. K. Turkeri, and O. Pekcan, “Development of soil profile visualization software using game engines,” 2014, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/38723.