Investigating the Activities of Children toward a Smart Storytelling Toy

2013-1
Kara, Nuri
Aydın, Cansu Çiğdem
Çağıltay, Kürşat
This paper introduces StoryTech, a smart storytelling toy that features a virtual space, which includes computer-based graphics and characters, and a real space, which includes plush toys, background cards, and a communication interface. When children put real objects on the receiver panel, the computer program shows related backgrounds and characters on the screen. StoryTech encourages children to produce their own stories. Empirical research with a total of 90 children indicated that StoryTech contributed to narrative activities of children and made a positive impact on their creativity. The paper also focuses on the attributes, design, and development process of StoryTech.
EDUCATIONAL TECHNOLOGY & SOCIETY

Suggestions

User study of a new smart toy for children's storytelling
Kara, Nuri; Aydin, Cansu Cigdem; Çağıltay, Kürşat (2014-01-01)
This article introduces StoryTech, a smart storytelling toy that offers children a mixed reality environment in which to tell imaginative stories. During usability testing, an empirical study was carried out with 90 child participants. The findings indicated that StoryTech creates a rich storytelling experience, especially for ages five and six.
Architectural Design in Virtual Reality and Mixed Reality Environments: A Comparative Analysis
Ergün, Oğuzcan; Akın, Şahin; Gürsel Dino, İpek; Sürer, Elif (2019-01-01)
Virtual reality (VR) provides a completely digital world of interaction which enables the users to modify, edit, and transform digital elements in a responsive way. Mixed reality (MR), which is the result of blending the digital world and the physical world together, brings new advancements and challenges to human, computer and environment interactions. This paper focuses on adapting the already-existing methods and tools in architecture to both VR and MR environments under sustainable architectural design ...
Developing building information modelling based virtual reality and mixed reality environments for architectural design and improving user interactions with serious games
Ergün, Oğuzcan.; Sürer, Elif; Department of Modeling and Simulation (2019)
Virtual Reality (VR) provides an interactive experience for its users in a fully artificial computer-simulated environment while Mixed Reality (MR) forms environments by mixing the real world and the virtual world elements together. In the first part of this thesis, an architectural visualization and design tool, which is based on Building Information Modeling (BIM), is developed for VR, MR and personal computer (PC) environments. BIM provides detailed information and tools to professionals so that they can...
Developing a Scenario-Based Video Game Generation Framework for Virtual Reality and Mixed Reality Environments
Sürer, Elif (2019-03-01)
The 15th Summer Workshop on Multimodal Interfaces - eNTERFACE 2019 - Summary of the Project Description: Video games are widely used software which mainly aim to entertain their users with interaction mechanisms, scenarios and game objects [1]. Serious games [2] are video games which have other purposes rather than only environment —i.e. education, training, rehabilitation and emergency planning [3]. In serious games, developed environments act as testbeds and give the opportunity to test different possibil...
Enhancing a human-robot interface using sensory egosphere
Johnson, Carlotta; Koku, Ahmet Buğra; Kawamura, Kazuhiko; Peters, R. Alan (2002-05-15)
This paper presents how a Sensory EgoSphere (SES), a robot-centric geodesic dome that represents the short term memory of a mobile robot, could enhance a human-robot interface. It is proposed that the addition of this visual representation of the sensor data on a mobile robot enhances the effectiveness of a human-robot interface. The SES migrates information presentation to the user from the sensing level to the perception level. The composition of the vision with other sensors on the SES surrounding the ro...
Citation Formats
N. Kara, C. Ç. Aydın, and K. Çağıltay, “Investigating the Activities of Children toward a Smart Storytelling Toy,” EDUCATIONAL TECHNOLOGY & SOCIETY, pp. 28–43, 2013, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/52393.