Developing building information modelling based virtual reality and mixed reality environments for architectural design and improving user interactions with serious games

Ergün, Oğuzcan.
Virtual Reality (VR) provides an interactive experience for its users in a fully artificial computer-simulated environment while Mixed Reality (MR) forms environments by mixing the real world and the virtual world elements together. In the first part of this thesis, an architectural visualization and design tool, which is based on Building Information Modeling (BIM), is developed for VR, MR and personal computer (PC) environments. BIM provides detailed information and tools to professionals so that they can develop and manage buildings and infrastructures efficiently. In the second part of this thesis, two tutorial-like serious games, based on VR and MR environments, are developed to improve the users’ overall experience and to ease the user interactions in virtual environments. The developed tool and the serious games were tested by architects and game developers, and were evaluated from presence, usability, and technology acceptance perspectives. The results show that both the tool and the serious games were perceived positively in terms of beforementioned aspects and their usage in BIM-based models for VR and MR environments can enhance the design workflow in architectural design.


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Virtual reality (VR) provides a completely digital world of interaction which enables the users to modify, edit, and transform digital elements in a responsive way. Mixed reality (MR), which is the result of blending the digital world and the physical world together, brings new advancements and challenges to human, computer and environment interactions. This paper focuses on adapting the already-existing methods and tools in architecture to both VR and MR environments under sustainable architectural design ...
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Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design education is one of them. Design education, an important part of the curriculum of architecture students who aim to conceptualize problem-solving, is still taught usi...
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The Influence of emergent mixed-reality technologies on design thinking
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Design Thinking is still an unexplored field in terms of usage of emergent technologies such as Virtual Reality (VR). This thesis focuses on the potentials of the MixedReality (MR) environment, as the most recent evolution of VR-based technologies, in the context of architectural basic design education. The research analyzes the influence of emergent MR technologies on design thinking abilities of the first-year architectural students in the context of three-dimensional basic design tasks by comparing the t...
Citation Formats
O. Ergün, “Developing building information modelling based virtual reality and mixed reality environments for architectural design and improving user interactions with serious games,” Thesis (M.S.) -- Graduate School of Informatics. Modeling and Simulation., Middle East Technical University, 2019.