VERTEX PARTITIONING BASED MULTIPLE DESCRIPTION CODING OF 3D DYNAMIC MESHES

2009-05-06
Bici, M. Oguz
Stefanoski, Nikolce
Akar, Gözde
In this paper, we propose a Multiple Description Coding (MDC) method for reliable transmission of compressed time consistent 3D dynamic meshes. It trades off reconstruction quality for error resilience to provide the best expected reconstruction of 3D mesh sequence at the decoder side. The method is based on partitioning the mesh vertices into two sets and encoding each set independently by a 3D dynamic mesh coder. The encoded independent bitstreams or so-called descriptions are transmitted independently. The 3D dynamic mesh coder is based on predictive coding with spatial and temporal layered decomposition. In addition, the proposed method allows for different redundancy allocations by duplicating a number of encoded spatial layers in both sets. The algorithm is evaluated with redundancy-rate-distortion curves and flexible trade-off between redundancy and side distortions can be achieved.
3DTV Conference - True Vision - Capture, Transmission and Display of 3D Video

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Citation Formats
M. O. Bici, N. Stefanoski, and G. Akar, “VERTEX PARTITIONING BASED MULTIPLE DESCRIPTION CODING OF 3D DYNAMIC MESHES,” presented at the 3DTV Conference - True Vision - Capture, Transmission and Display of 3D Video, Potsdam, Germany, 2009, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/55015.