Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
Texture extraction from photographs and rendering with dynamic texture mapping
Date
1999-12-01
Author
Genç, Serkan
Atalay, Mehmet Volkan
Metadata
Show full item record
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
.
Item Usage Stats
77
views
0
downloads
Cite This
There is a natural trend in modeling a scene on a computer with minimum effort of the user. Wireframe modeling and texturing is the main two factors that affect the quality of results in computer graphics. In this paper, instead of 3D model reconstruction, automatic texture extraction and texture registering for surfaces are discussed. Deficiency of the artificial textures to create photorealistic results leads to us using real textures for rendering. Assuming that camera parameters, lighting conditions, 3D model and its surface properties are known and the image sequences of the scene are provided by the user, textures for surfaces can be extracted from images. Naturally, textures coming from different images need to be enhanced. Some artifacts, i.e., highlights, distortion from perspective projection should be removed. Unlike traditional texture mapping which generates a single texture for a surface, multiple textures are used in rendering. A selection mechanism enables us to choose the best texture from multiple textures according to the orientation of the viewpoint. The texture, which is mapped, is not unique and static. Therefore, it is called dynamic texture mapping. Experiments show that the results are promising. © 1999 IEEE.
Subject Keywords
Rendering (computer graphics)
,
Layout
,
Surface texture
,
Computer graphics
,
Cameras
,
Image reconstruction
,
Read only memory
,
Animation
,
image enhancement
,
computational geometry
,
computer vision
URI
https://hdl.handle.net/11511/56211
DOI
https://doi.org/10.1109/iciap.1999.797737
Conference Name
Proceedings 10th International Conference on Image Analysis and Processing
Collections
Department of Computer Engineering, Conference / Seminar
Suggestions
OpenMETU
Core
Contextualized scene modeling using boltzmann machines
Bozcan, İlker; Kalkan, Sinan; Department of Computer Engineering (2018)
Scene modeling is very crucial for robots that need to perceive, reason about and manipulate the objects in their environments. In this thesis, we propose a variant of Boltzmann Machines (BMs) for contextualized scene modeling. Although many computational models have been proposed for the problem, ours is the first to bring together objects, relations, and affordances in a highly-capable generative model. For this end, we introduce a hybrid version of BMs where relations and affordances are introduced with ...
Texture classification and retrieval using random neural network model
Teke, Alper; Atalay, Mehmet Volkan; Department of Computer Engineering (2003)
Texture is one of the most important characteristics used in computer vision and image processing applications. In this thesis, a new texture classification and retrieval method is proposed for texture analysis applications. The technique makes use of the random neural network model and it is supervised. The main aim is to represent textures with parameters which are the random neural network weights and classify and retrieve textures using this texture definition. The network has neurons that correspond to...
Efficient rendering of complex scenes on heterogeneous parallel architectures
Yıldırım Kalkan, Gökçe; İşler, Veysi; Department of Computer Engineering (2014)
In computer graphics, generating high-quality images at high frame rates for rendering complex scenes is a challenging task. A well-known approach to tackling this important task is to utilize parallel processing through distributing rendering and simulation tasks to different processing units. In this thesis, several methods of distributed rendering architectures are investigated, and the bottlenecks in distributed rendering are analyzed. Based on this analysis, guidelines for distributed rendering in a ne...
3D face modeling using multiple images
BUYUKATALAY, SONER; Halıcı, Uğur; AKAGUNDUZ, ERDEM; ULUSOY PARNAS, İLKAY (2006-04-19)
3D face modeling based on real images is one of the important subject of Computer Vision that is studied recently. In this paper the study that eve contucted in our Computer Vision and Intelligent Systems Research Laboratory on 3D face model generation using uncalibrated multiple still images is explained.
3D face reconstruction using stereo images and structured light
Öztürk, Ahmet Oğuz; Halıcı, Uğur; Department of Electrical and Electronics Engineering (2007)
Nowadays, 3D modelling of objects from multiple images is a topic that has gained great recognition and is widely used in various fields. Recently, lots of progress has been made in identification of people using 3D face models, which are usually reconstructed from multiple face images. In this thesis, a system including stereo cameras and structured light is built for the purpose of 3D modelling. The system outputs are 3D shapes of the face and also the texture information registered to this shape. Althoug...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
S. Genç and M. V. Atalay, “Texture extraction from photographs and rendering with dynamic texture mapping,” presented at the Proceedings 10th International Conference on Image Analysis and Processing, Venice, Italy, 1999, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/56211.