Towards interoperable and composable trajectory simulations: an ontology-based approach

Durak, U.
Oğuztüzün, Mehmet Halit S.
Algin, C. Koksal
Ozdikis, O.
Trajectory simulation is a software module that computes the flight path and flight parameters of munitions. It is used throughout the engineering process, including simulations for studying the design trade-offs, to mission simulations for defended area analysis. In this wide application domain, reuse has always been one of the challenges of the trajectory simulation community. We apply an ontology-based simulation development methodology to fulfil the functional requirements of a trajectory simulation while targeting reuse through interoperability and composability. Trajectory Simulation ONTology (TSONT) has been constructed as a simulation conceptual model for trajectory simulations. Based on the knowledge captured in TSONT, a domain-oriented reuse methodology has been leveraged to develop HLA-compliant trajectory simulations. A trajectory simulation federate was developed by conforming to the simulation object model based on TSONT. This paper demonstrates our approach to achieve composable and interoperable simulations over a case study in which a trajectory simulation federate serves in a variety of federations that have been constructed.

Citation Formats
U. Durak, M. H. S. Oğuztüzün, C. K. Algin, and O. Ozdikis, “Towards interoperable and composable trajectory simulations: an ontology-based approach,” JOURNAL OF SIMULATION, vol. 5, no. 3, pp. 217–229, 2011, Accessed: 00, 2020. [Online]. Available: