Students opinions and perceptions about a gamified online course: a qualitative study

2015-11-30
Tuğçe, Aldemir
Kaplan, Göknur
This study proposes the pilot results of a master thesis and reports on a practice of instructional design and development utilizing an innovative instructional design, namely, gamification. The study is designed as qualitative research that aims to examine students' opinions and perceptions about an online course which was redesigned using a gamification theoretical framework entitled D6. The course was offered to the Department of English Language Teaching (ELT) students in the 2014-2015 Fall Semester and lasted for 14 weeks. Out of 81 ELT students, 17 were selected through convenient sampling to conduct semi-structured interviews. The collected data was analyzed through qualitative methods by utilizing open coding. The findings show that the perceptions and the opinions of the students about the gamified online course can be classified under four main themes: (a) General opinions and perceptions toward gamification, (b) Learner related themes, (c) Instructor related themes and (d) Gamified course related themes.
Association for Educational Communications and Technology -AECT 2015, (03 - 07 Kasım 2015)

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Citation Formats
A. Tuğçe and G. Kaplan, “Students opinions and perceptions about a gamified online course: a qualitative study,” presented at the Association for Educational Communications and Technology -AECT 2015, (03 - 07 Kasım 2015), 2015, Accessed: 00, 2021. [Online]. Available: http://www.aect.org/events/pastprograms/AECT-2015_Convention%20Program-Indianapolis.pdf.