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ARCHITECTURAL HISTORY IN VIRTUAL SPACE: A LOOK INTO MODERN VIDEO GAMES
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Buluc_Tez.pdf
Date
2022-7-5
Author
Buluç, Cem
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Video game industry is on the rise as well as virtual applications in everyday life. There appears a lack of documentation regarding architectural components of virtual spaces in the scholarly field. Aim of the research is to look at these virtual spaces, record their content and check whether historical facts presented are true to history. The method is to compare different applications along with their real life versions. The study shows a narrative that could be formed in architectural history relived in the virtual realm. Role of architecture in games based on history plays out essential as they relate to people's memory, subconscious, offering brand new experiences examined in contrast to their real life counterparts. Subject material is 'Assassin's Creed: Revelations', which highlights 16th century Istanbul. Further research on other games could reveal the emergence of video games as a new medium for artistic expression and conveying of message, giving them a place in virtual recreations of the real world that would be trendy even more than now.
Subject Keywords
video games
,
history of architecture
,
Assassin's Creed
,
Istanbul
,
Constantinople
,
Melchior Lorck
,
Melchior Lorichs
URI
https://hdl.handle.net/11511/98093
Collections
Graduate School of Social Sciences, Thesis
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C. Buluç, “ARCHITECTURAL HISTORY IN VIRTUAL SPACE: A LOOK INTO MODERN VIDEO GAMES,” M.A. - Master of Arts, Middle East Technical University, 2022.