Designing Social Networks to Promote Student Motivation and Engagement in Alternative School Environments

Karahan, Engin
Roehrig, Gillian
Society for Information Technology & Teacher Education International Conference


Designing and implementing a STEM career maturity program for prospective counselors
Karahan, Engin; Kara, Ahmet; AKÇAY, AHMET OĞUZ (2021-12-01)
© 2021, The Author(s).Background: Although the importance of directing students to career options in Science, Technology, Engineering, and Mathematics (STEM) fields at early ages has been emphasized in the literature, it has not been clearly stated just who will play a role in this process and what kind of consultancy process will be followed. It is of great importance for prospective counselors, who are studying in the field of counseling, to master the career selection process, specifically for STEM, towa...
Designing effective anti-smoking public service announcements based on the independent and interdependent self-construals of smokers
Önen, Mutlu; Watson, Forrest; Department of Business Administration (2019)
The self-construal concept, which describes the self as separate from others or as connected with others, basically divides the self into two aspects as independent and interdependent. Considering the individualistic and collectivistic dimensions of culture, the self-construal concept has been well documented in many cross-cultural studies. However, the literature is mostly dominated by quantitative studies. This study differentiates from other studies in terms of applying two qualitative research methodolo...
Designing an After School STEM Program for Elementary Students
Designing and implementing a game development framework for interactive stories and role playing games
Bayyurt, Ozan Emirha; Sahillioğlu, Yusuf; Department of Multimedia Informatics (2019)
Video games are a great medium for storytelling. Taking advantage of this quality is, however, harder than it needs to be. Making role-playing games takes too much time and work on the part of game developers. Existing tools to develop such games, unfortunately, focus more on already proven design features and mostly duplicate the same game mechanics. This thesis proposes a game development framework to offer a solution to help game developers to build role-playing games in a much easier and quicker fashion...
Designing a need-based learning management system for supporting teacher learning communities
İnce, Mustafa Levent; Tannehill, Deborah; Öztürk, Mehmet Ata; Yanık, Mehmet; Savucu, Yüksel (null; 2019-06-22)
Citation Formats
E. Karahan and G. Roehrig, “Designing Social Networks to Promote Student Motivation and Engagement in Alternative School Environments,” presented at the Society for Information Technology & Teacher Education International Conference, New Orleans, Amerika Birleşik Devletleri, 2013, Accessed: 00, 2022. [Online]. Available: