Designing and implementing a game development framework for interactive stories and role playing games

Download
2019
Bayyurt, Ozan Emirha
Video games are a great medium for storytelling. Taking advantage of this quality is, however, harder than it needs to be. Making role-playing games takes too much time and work on the part of game developers. Existing tools to develop such games, unfortunately, focus more on already proven design features and mostly duplicate the same game mechanics. This thesis proposes a game development framework to offer a solution to help game developers to build role-playing games in a much easier and quicker fashion. To accomplish this, the framework utilizes common game mechanics and features from existing role-playing games while providing a modular structure to add, remove, change or create new features to built games using a model-view-controller pattern. This modularity also transforms the proposed framework into a highly scalable game development environment to work with for developers. In this study, an example game is built and several iterations of it developed with this framework to show its capabilities. Also, a user study is concluded to gain the insights of other developers on the framework.

Suggestions

Raising Awareness Through Games: The Influence of a Trolling Game on Perception of Toxic Behavior
KOMAÇ, GÖKÇE; Çağıltay, Kürşat (Springer, 2021-01-01)
The use of video games for purposes other than entertainment has become an appealing area of research. In recent years, games have become actors that support social and political change by raising awareness, i.e., persuasive games. In this study, we focus on a persuasive game that portrays toxic online behaviors, often considered as trolling: spamming, flaming, trash-talking, misdirection and using offensive language. To observe the influence of a trolling game that we designed as a tool for raising awarene...
Raising Awareness Through Games: The Influence of a Trolling Game on Perception of Toxic Behavior
Komaç, Gökçe; Çağıltay, Kürşat (Springer, London/Berlin , 2021-07-01)
The use of video games for purposes other than entertainment has becomean appealing area of research. In recent years, games have become actors that supportsocial and political change by raising awareness, i.e., persuasive games. In this study,we focus on a persuasive game that portrays toxic online behaviors, often consideredas trolling: spamming, flaming, trash-talking, misdirection and using offensivelanguage. To observe the influence of a trolling game that we designed as a tool forraising awareness abo...
Mental Rotation Ability and Computer Game Experience
Gecu, Zeynep; Çağıltay, Kürşat (2015-10-01)
Computer games, which are currently very popular among students, can affect different cognitive abilities. The purpose of the present study is to examine undergraduate students' experiences and preferences in playing computer games as well as their mental rotation abilities. A total of 163 undergraduate students participated. The results showed a significant difference between students' mental rotation abilities in terms of their experiences and preferences in playing computer games. Moreover, 2D or 3D comp...
Children's interaction and expectations in a social game environment
Inal, Yavuz; Karakus, Turkan; Çağıltay, Kürşat (2007-01-01)
The purpose of this study is to examine children's expectations from games and their interaction patterns while playing computer games. 52 children ages from 8 to 14 participated to the study. Children were allowed to play computer games according to their preferences and interact with each other in a social gaming environment. Data were collected by observing children and taking notes to capture their interaction patterns. Also semi-structured interviews were conducted to examine their expectations from co...
Development of adaptive serious games for the training of children with specific learning disabilities
Yıldırım, Oğuzcan; Sürer, Elif; Department of Modeling and Simulation (2020-9)
Recent developments in technology and the video game industry enabled video games to play essential roles, especially in education, health, and military services under the umbrella term serious games (SGs). Recent studies show that playing computer games is common among children and teenagers, and SGs ease the learning process by providing immersive and interactive platforms. Recently, SGs have been used as an alternative method in education and diagnosis of children with a specific learning difficulty (SpL...
Citation Formats
O. E. Bayyurt, “Designing and implementing a game development framework for interactive stories and role playing games,” Thesis (M.S.) -- Graduate School of Informatics. Multimedia Informatics., Middle East Technical University, 2019.