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Verifying Maze-Like Game Levels With Model Checker SPIN
Date
2022-06-01
Author
Tekik, Onur
Sürer, Elif
Betin Can, Aysu
Metadata
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This study presents a framework that procedurally generates maze-like levels and leverages an automated verification technique called model checking to verify and produce a winning action sequence for that level. By leveraging the counterexample generation feature of the SPIN model checker, one or more solutions to the level-in-test are found, and the solutions are animated using a video game description language, PyVGDL. The framework contains four behavioral templates developed to model the logic of maze-like puzzle games in the modeling language of SPIN. These models automatically are tailored according to the level-in-test. To show the proposed methodology’s effectiveness, we conducted five different experiments. These experiments include performance comparisons in level-solving between the proposed and existing methodologies —A* Search and Monte Carlo Tree Search—and demonstrations of the use of the proposed approach to check a game level with respect to requirements. This study also proposes a pipeline to generate maze-like puzzle levels with two levels of cellular automata.
URI
https://ieeexplore.ieee.org/abstract/document/9802094
https://hdl.handle.net/11511/98355
Journal
IEEE ACCESS
DOI
https://doi.org/10.1109/access.2022.3185109
Collections
Graduate School of Informatics, Article
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O. Tekik, E. Sürer, and A. Betin Can, “Verifying Maze-Like Game Levels With Model Checker SPIN,”
IEEE ACCESS
, vol. 10, pp. 66492–66510, 2022, Accessed: 00, 2022. [Online]. Available: https://ieeexplore.ieee.org/abstract/document/9802094.