Implementation of an object data model enforcing closure and reusability

Yılmaz, A F Cem


Implementation of a distributed video codec
Işık, Cem Vedat; Akar, Gözde; Department of Electrical and Electronics Engineering (2008)
Current interframe video compression standards such as the MPEG4 and H.264, require a high-complexity encoder for predictive coding to exploit the similarities among successive video frames. This requirement is acceptable for cases where the video sequence to be transmitted is encoded once and decoded many times. However, some emerging applications such as video-based sensor networks, power-aware surveillance and mobile video communication systems require computational complexity to be shifted from encoder ...
Implementation of an algorithm for a petri net-based design inference network
Güroğlu, Serkan; Erden, Abdülkadir; Department of Mechanical Engineering (1999)
Implementation of the entity relationship algebra for the general entity relatonship model
Top, Asuman; Doğaç, Asuman; Department of Computer Engineering (1988)
Implementation of a multiband excitation speech coder
İnevi, Mete; Demirekler, Mübeccel; Department of Electrical and Electronics Engineering (1999)
Implementation of a Generic Framework on Crowd Simulation: A New Environment to Model Crowd Behavior and Design Video Games
Yücel, Furkan; Sürer, Elif (2020-12-01)
Crowd behavior is the collective act and gathering of a group of individuals to achieve a shared purpose. Swarm intelligence-based optimization algorithms are usually used to solve complex problems for crowd behavior. Crowd simulations are often used for the analyses that require precision in different domains such as complex structural analysis, image recognition, creating nature-inspired non-player character movements in video games, and more. In this study, a generic crowd simulation framework that can b...
Citation Formats
A. F. C. Yılmaz, “Implementation of an object data model enforcing closure and reusability,” Middle East Technical University, 1998.