Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
A script based modular game engine framework for augmented reality applications
Download
index.pdf
Date
2009
Author
Kuru, Muhammed Furkan
Metadata
Show full item record
Item Usage Stats
270
views
109
downloads
Cite This
Augmented Reality (AR) is a technology which blends virtual and real worlds. The technology has various potential application domains such as broadcasting, architecture, manufacturing, and entertainment. As the tempting developments in AR technology continues, the solutions for rapid creation of AR applications become crucial. This thesis presents an AR application development framework with scripting capability as a solution for rapid application development and rapid prototyping in AR. The proposed AR framework shares several components with game engines. Thus, the framework is designed as an extension of a game engine. The components of the framework are designed to be changable in a plug-in system. The proposed framework provides the developers with the ability of agile coding through the scripting language. Our solution embeds a dynamic scripting programming language (Python) in a strictly typed static programming language (C++) in order to achieve both agility and performance. The communication between the AR framework components and the scripting programming language is established through a messaging mechanism.
Subject Keywords
Computer enginnering.
,
Computer software.
URI
http://etd.lib.metu.edu.tr/upload/3/12611037/index.pdf
https://hdl.handle.net/11511/19044
Collections
Graduate School of Natural and Applied Sciences, Thesis
Suggestions
OpenMETU
Core
A 3D topological tracking system for augmented reality
Ercan, Münir; Can, Tolga; Department of Computer Engineering (2010)
Augmented Reality (AR) has become a popular area in computer Science where research studies and technological innovations are extensive. Research in AR first began in the early 1990s and thenceforth, a number of di erent tracking algorithms and methods have been developed. Tracking systems have a critical importance for AR and marker based vision tracking systems became the mostly used tracking systems due to their low cost and ease of use. Basically, marker systems consist of special patterns that are plac...
A web service based trust and reputation system for transitory collaboration formation in supply chains
Taşyurt, İbrahim; Doğaç, Asuman; Department of Computer Engineering (2009)
Today, advancements in the information technologies increased the significance of electronic business in the world. Besides the numerous advantages provided by these advancements, competition has also increased for the enterprises. In this competitive environment, companies have to access information faster and response to the changes quickly. In a supply chain, it is a highly possible that one of the partners may defect in providing its services. When these exceptional cases occur, the pending parties have...
Appraisal of augmented reality technologies for supporting industrial design practices
Topal, Başak; Şener Pedgley, Bahar; Department of Industrial Design (2015)
Augmented reality (AR) is a technology that enables the integration of computer generated data into real objects and environments. With the rapid advancements in technology, uses of AR have also become widespread. Nowadays, digitally created data including videos, images, sound, 3D models and text can be viewed superimposed on the real objects/environment through devices such as personal computers, tablets, smartphones, head mounted displays, and projection. AR also offers potential uses for industrial desi...
A 3D virtual environment for training soccer referees
Gulec, Ulas; Yilmaz, Murat; İşler, Veysi; O'Connor, Rory V.; Clarke, Paul M. (Elsevier BV, 2019-05-01)
Emerging digital technologies are being used in many ways by and in particular virtual environments provide new opportunities to gain experience on real-world phenomena without having to live the actual real-world experiences. In this study, a quantitative research approach supported by expert validation interviews was conducted to determine the availability of virtual environments in the training of soccer referees. The aim is to design a virtual environment for training purposes, representing a real-life ...
Active stereo vision : depth perception for navigation, environmental map formation and object recognition
Ulusoy, İlkay; Halıcı, Uğur; Department of Electrical and Electronics Engineering (2003)
In very few mobile robotic applications stereo vision based navigation and mapping is used because dealing with stereo images is very hard and very time consuming. Despite all the problems, stereo vision still becomes one of the most important resources of knowing the world for a mobile robot because imaging provides much more information than most other sensors. Real robotic applications are very complicated because besides the problems of finding how the robot should behave to complete the task at hand, t...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
M. F. Kuru, “A script based modular game engine framework for augmented reality applications,” M.S. - Master of Science, Middle East Technical University, 2009.