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Machine learning methods for opponent modeling in games of imperfect information
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index.pdf
Date
2012
Author
Şirin, Volkan
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This thesis presents a machine learning approach to the problem of opponent modeling in games of imperfect information. The efficiency of various artificial intelligence techniques are investigated in this domain. A sequential game is called imperfect information game if players do not have all the information about the current state of the game. A very popular example is the Texas Holdem Poker, which is used for realization of the suggested methods in this thesis. Opponent modeling is the system that enables a player to predict the behaviour of its opponent. In this study, opponent modeling problem is approached as a classification problem. An architecture with different classifiers for each phase of the game is suggested. Neural Networks, K-Nearest Neighbors (KNN) and Support Vector Machines are used as classifier. For modeling a particular player, KNN is found to be most successful amongst all, with a prediction accuracy of 88%. An ensemble learning system is proposed for modeling different playing styles and unknown ones. Computational complexity and parallelization of some calculations are also provided.
Subject Keywords
Machine learning.
,
Artificial intelligence.
,
Neural networks (Computer science).
,
Back propagation (Artificial intelligence).
,
Computer games.
,
Electronic games.
URI
http://etd.lib.metu.edu.tr/upload/12614630/index.pdf
https://hdl.handle.net/11511/21738
Collections
Graduate School of Natural and Applied Sciences, Thesis
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V. Şirin, “Machine learning methods for opponent modeling in games of imperfect information,” M.S. - Master of Science, Middle East Technical University, 2012.