Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
Playability heuristics for mobile games using touchscreen displays
Download
index.pdf
Date
2013
Author
Ülger, Gülşah
Metadata
Show full item record
Item Usage Stats
298
views
110
downloads
Cite This
Mobile applications market is rapidly growing. The “mobile game” is one of the most popular applications available to users and has a huge market share. Game developers are trying to release games that are more enjoyable and addictive to play. However, only a small minority of these games are successful. Development of a successful mobile game requires that preferred ways of interacting with the game is known. This knowledge is available through user experience (UX) studies. However, most of the UX research for games is on video games played on PCs or dedicated game consoles and not mobile devices. It is known that interaction mechanisms with mobile devices are fundamentally different from those with PCs or game consoles. UX in mobile games has two distinct aspects different from UX in video games in general. One of these aspects is the usability of mobile devices within the context of interacting with a mobile game and the other is the playability of a mobile game using these different means of interaction. While there exist generic sets of heuristics that address good game design, the only set of mobile game playability heuristics was developed in mid-2000s and did not address touch-based capabilities of modern mobile devices. This requires a set of guidelines for developing a good mobile game on modern mobile devices with touchscreen displays. This thesis aims to extend existing heuristics on mobile game playability for touchscreen devices. Previous research on mobile game playability and developments in touchscreen display are reviewed. Existing mobile game playability heuristics are discussed. Four new heuristic rules addressing 1) distribution of game items, 2) user’s handedness, 3) use of tilt sensors and 4) haptic feedback are proposed. These heuristic rules are then tested using subjective UX studies with the widely used game experience questionnaire (GEQ). In addition, expert views from game developers are collected and reported. It was shown through analysis of the obtained results that the distribution of the game items, the user handedness and the tilt property are significant while playing a game. However the existence of haptic feedback in a game does not affect the playability.
Subject Keywords
Mobile games.
,
Computer games.
,
Heuristic algorithms.
,
Mobile communication systems.
URI
http://etd.lib.metu.edu.tr/upload/12616451/index.pdf
https://hdl.handle.net/11511/23085
Collections
Graduate School of Informatics, Thesis
Suggestions
OpenMETU
Core
A Study on quality assessment on mobile B2C applications
Yıldız, Ekrem; Bilgen, Semih; Department of Information Systems (2014)
This study aims to provide mechanisms to analyze the quality of the Business to Customer (B2C) mobile software products based on mobile-specific characteristics and quality factors, and sub-factors based on ISO 25010 product quality model which would help mobile software developers, designers and testers to develop more effective mobile applications. We aim to help development of more qualified and effective mobile applications from not only developers’ perspective but also endusers’ perspective. For this p...
What installed mobile applications tell about their owners and how they affect users' download behavior
ÜNAL, Perin; Taşkaya Temizel, Tuğba; Eren, Pekin Erhan (2017-11-01)
The rapid growth in the mobile application market presents a significant challenge to find interesting and relevant applications for users. An experimental study was conducted through the use of a specifically designed mobile application, on users' mobile phones. The goals were; first, to learn about the users' personality and the applications they downloaded to their mobile phones, second to recommend applications to users via notifications through the use of experimental mobile application and learn about...
A Comparative study on automated android application testing tools
Hökelekli, Gülçin; Betin Can, Aysu; Department of Information Systems (2016)
Nowadays, as mobile devices have become widespread, mobile application development has become an area which is considerably popular. This popularity increases the importance of mobile application testing. Distinguishing properties of mobile devices increase the importance of test automation. Thus, the number of mobile test automation tools is growing. Each tool has some advantages and limitations. The aim of this study is to compare the most popular mobile testing tools. We choose Android testing tools beca...
GUI testing of android applications: a systematic mapping
Aydın, Muzaffer; Betin Can, Aysu; Garousi, Vahid; Department of Information Systems (2014)
Popularity of mobile devices is increasing rapidly all around the world. These devices can be used on various systems which are commonly used by the society. These systems are predicted to overtake desktop platform's popularity in the near future. Therefore the quality of mobile applications has vital importance. High quality applications can only be developed with good testing environments. Considering that multi-featured mobile applications have complex user interfaces, we decided to focus on graphical us...
An Efficient graph-theoretical approach for interactive mobile image and video segmentation
Şener, Ozan; Alatan, Abdullah Aydın; Department of Electrical and Electronics Engineering (2013)
Over the past few years, processing of visual information by mobile devices getting more affordable due to the advances in mobile technologies. Efficient and accurate segmentation of objects from an image or video leads many interesting multimedia applications. In this study, we address interactive image and video segmentation on mobile devices. We first propose a novel interaction methodology leading better satisfaction based on subjective user evaluation. Due to small screens of the mobile devices, error ...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
G. Ülger, “Playability heuristics for mobile games using touchscreen displays,” M.S. - Master of Science, Middle East Technical University, 2013.