Modeling student behaviours in a virtual classroom with in corporation of social learning theory into belief-desire-intention model

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2015
Köknar, Cenk
Serious game is a game type designed with the goal different than pure entertainment. A serious game is designed to provide certain skills to user according to the design purpose of it. This type of game is used actively in politics and military as a board game or card game even before the development of computer games. Today, seri- ous game can be considered as a mental contest played with computer, prepared for training the player about desired areas including defense, education, scientific explo- ration, health care, emergency management, city planning, engineering and politics. In this thesis, a serious game is developed to train teachers about classroom manage- ment. The user performs the teacher’s actions with keyboard and mouse, and tries to complete given tasks during simulation. The students are controlled by intelligent agents. The aim of the thesis is to create a student behaviour model which is highly realistic. There are several software models to design intelligent agent, and belief- desire-intention model is selected in this thesis. On the other hand a software model should be modified for the requirements of the software. The classroom is highly so- cial environment, and BDI model should be upgraded to represent social interactions between students and teacher. To increase the realism of the behaviours of agents, social learning theory is integrated into the belief module of the intelligent agents. It is observed that the incorporation of the social learning theory into the intelligent agent increases the realism of student’s behaviours.

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Citation Formats
C. Köknar, “Modeling student behaviours in a virtual classroom with in corporation of social learning theory into belief-desire-intention model,” M.S. - Master of Science, Middle East Technical University, 2015.