Realistic modeling of spectator behavior for soccer videogames with CUDA

Download
2011-12-01
Yılmaz, Erdal
Molla, Eray
Yildiz, Cansin
Isler, Veysi
Soccer has always been one of the most popular videogame genres. When designing a soccer game, designers tend to focus on the game field and game play due to the limited computational resources, and thus the modelling of virtual spectators is paid less attention. In this study we present a novel approach to the modeling of spectator behavior, which treats each spectator as a unique individual. We also propose an independent software layer for sport-based games that simply obtains the game status from the game engine via a simple messaging protocol and computes the spectator behavior accordingly. The result is returned to the game engine, to be used in the animation and rendering of the spectators. Additionally, we offer a customizable spectator knowledge base with well structured XML to minimize coding efforts, while generating individualized behavior. The employed AI is based on fuzzy inference. In order to overcome additional demand for computing realistic spectator behavior, we use GPU parallel computing with CUDA.
COMPUTERS & GRAPHICS-UK

Suggestions

Dynamic and static balance differences based on gender and sport participation
Golshaei, Bahman; Kirazcı, Sadettin; Department of Physical Education and Sports (2013)
Soccer possibly has the majority fans and may be the most fashionable sport in the global sporting field and at least 240 million people frequently participate in soccer (FIFA, 2000). While adolescence players are mostly not professional and have no fiscal worth for their school or probably for their clubs, but their sustained physical condition and security has a critical value. The matter of balance is considered as one of the critical issues in sports especially in soccer. On the other hand human beings ...
Motivational factors affecting sports fans’ participation in UEFA Euro 2016 soccer championship
Özgider, Can; Koçak, Mehmet Settar; Department of Physical Education and Sports (2016)
Soccer is one of the most popular sports in the world and there has been a growing increase in the total number of stadium attendance of soccer games rates over 50 years. Individuals have different motivations for consuming soccer games. However, it is very hard to identify these motivational factors. Therefore, sport marketers should use these motivations to recognize their intended populations. In this context, the aim of this research was to examine the motivational factors affecting sports fans’ partici...
Designing and implementing a game development framework for interactive stories and role playing games
Bayyurt, Ozan Emirha; Sahillioğlu, Yusuf; Department of Multimedia Informatics (2019)
Video games are a great medium for storytelling. Taking advantage of this quality is, however, harder than it needs to be. Making role-playing games takes too much time and work on the part of game developers. Existing tools to develop such games, unfortunately, focus more on already proven design features and mostly duplicate the same game mechanics. This thesis proposes a game development framework to offer a solution to help game developers to build role-playing games in a much easier and quicker fashion...
Raising Awareness Through Games: The Influence of a Trolling Game on Perception of Toxic Behavior
KOMAÇ, GÖKÇE; Çağıltay, Kürşat (Springer, 2021-01-01)
The use of video games for purposes other than entertainment has become an appealing area of research. In recent years, games have become actors that support social and political change by raising awareness, i.e., persuasive games. In this study, we focus on a persuasive game that portrays toxic online behaviors, often considered as trolling: spamming, flaming, trash-talking, misdirection and using offensive language. To observe the influence of a trolling game that we designed as a tool for raising awarene...
Raising Awareness Through Games: The Influence of a Trolling Game on Perception of Toxic Behavior
Komaç, Gökçe; Çağıltay, Kürşat (Springer, London/Berlin , 2021-07-01)
The use of video games for purposes other than entertainment has becomean appealing area of research. In recent years, games have become actors that supportsocial and political change by raising awareness, i.e., persuasive games. In this study,we focus on a persuasive game that portrays toxic online behaviors, often consideredas trolling: spamming, flaming, trash-talking, misdirection and using offensivelanguage. To observe the influence of a trolling game that we designed as a tool forraising awareness abo...
Citation Formats
E. Yılmaz, E. Molla, C. Yildiz, and V. Isler, “Realistic modeling of spectator behavior for soccer videogames with CUDA,” COMPUTERS & GRAPHICS-UK, pp. 1063–1069, 2011, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/32537.