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Introducing rolling axis into motion controlled gameplay as a new degree of freedom using Microsoft Kinetic
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Date
2012
Author
Bozgeyikli, Evren C
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Motion controlling is a rapidly improving area of game technologies. In the last few years, motion sensing devices for video games such as Nintendo Wii, Microsoft Kinect for Xbox 360 and Sony PlayStation Move have gained popularity among players with many compatible motion controlled games. Microsoft Kinect for Xbox 360 provides a controller free interaction system in which the player controls games by using only body movements. Although Kinect provides a natural way of interaction, rolling action of body joints are not recognized within the standard motion sensing scope of the tool. Aim of this thesis is to provide an improved gameplay system with an increased degree of freedom by introducing rolling axis of movement using Microsoft Kinect for Xbox 360 for motion sensing. This improved gameplay system provides the players a more natural and accurate way of motion controlled interaction, eliminating unnatural gestures that are needed to be memorized to compensate for lacking of the roll movement recognition.
Subject Keywords
Computer games
,
Video games
,
Microsoft software.
,
Computer software.
,
Simulation games.
,
Computer algorithms.
URI
http://etd.lib.metu.edu.tr/upload/12614606/index.pdf
https://hdl.handle.net/11511/21749
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Graduate School of Informatics, Thesis
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E. C. Bozgeyikli, “Introducing rolling axis into motion controlled gameplay as a new degree of freedom using Microsoft Kinetic,” M.S. - Master of Science, Middle East Technical University, 2012.