Experience chart as a research and presentation tool for user observations supporting design students at undergraduate level

2016
Kulaksız, Mert
The data collected through user observations can remarkably inspire and inform the early stages of the design process. User observations have the power to reveal unarticulated needs and desires of people through focusing on “what they really do” in a given situation, instead of solely relying on “what they say they do”. Conducting user observations as part of exploratory research has become a valuable skill in design profession. As the design students of today will be the design practitioners of tomorrow, this study explores the potential ways to hone design students’ skills to conduct user observations. With this regard, it focuses on the development and the assessment of a user observations toolkit to be integrated into design education. First, the toolkit, namely the Experience Chart, has been developed based on the criteria gathered from the relevant literature. Then, it was integrated into an undergraduate level of design project at Middle East Technical University, Department of Industrial Design. Finally, the evaluation of the toolkit was completed through conducting semi-structured interviews with the design students who utilized it in design education project. Based on the findings from these evaluations, the toolkit was revised and diversified. The main output of the thesis is the suggestion of the Experience Chart as a toolkit to empower undergraduate design students in their user observations. This study also provides suggestions in general how to guide design students before, during and after their user observations. 

Suggestions

Experience reflection modelling (ERM) as a generative research method and student engagement in product design at undergraduate level
Turhan, Senem; Doğan, Çağla; Department of Industrial Design (2013)
Research approaches driven by design thinking have the potential to bridge early stages of design process to idea generation phases in design education. Generative research is emerged from participatory approach which is used at early stages of design process aims to elicit user needs, experiences, expectations and preferences by using generative tools and techniques through helping non-designer participants express their thoughts, feelings, opinions effectively independent of their skills and abilities in ...
Developing a model for effective communication of user research findings to the design process
Töre Yargın, Gülşen; Erbuğ, Çiğdem; Department of Industrial Design (2013)
It is a commonly held belief that the integration of user research data into the design process can bring great benefits; and there have been many studies that not only examine these benefits, but have also suggested how these researches may be carried out. However, effective integration relies as much on the way information gathered from user researches is delivered to the designer as the quality of the information gathered. Examples of how user research findings are communicated can be found in literature...
Experience reflection modelling as a generative research method in an educational case for sustainable product design
Turhan, Senem; Doğan, Çağla (2014-01-01)
A generative research method, namely Experience Reflection Modelling (ERM), has been developed aimed at helping students explore and reflect upon design considerations for sustainability in the idea generation phase of a design process. ERM has been integrated into a product design for sustainability project as part of the design education in the Department of Industrial Design at Middle East Technical University. This paper begins by providing an overview of the generative research approach, explaining its...
Harnessing children's creativity in contextmapping activities
Özakar, Aslı Deniz; Pedgley, Owaın Francıs; Gilen, Mathieu; Department of Industrial Design (2010)
Recently developed co-design methods ask for users’ creative outcomes all through the design process. Designers are familiar with the creative process but users are not. The heuristic tasks given to users should reveal their creativity and harness it for high-quality outcomes. Contextmapping is a new co-design method following the same need as others; the method involves generative sessions in which users are asked to create artifacts communicating their needs and dreams about future products. Children are ...
Analysing design processes: a study on graduation projects of industrial design students
Acar, Gün; Hasdoğan, Gülay Fatma; Department of Industrial Design (2004)
This study analyses students̕ design processes within a graduation project that is devised as to approximate a real-life design task. It comprises a literature search on developments in design methodology, and two field studies, a participant observation study followed by long interviews with a selection of the observation sample. Through the literature search, a framework representing the nature of the design activity is brought together on the basis of three studies in descriptive design methodology. Toge...
Citation Formats
M. Kulaksız, “Experience chart as a research and presentation tool for user observations supporting design students at undergraduate level,” M.S. - Master of Science, Middle East Technical University, 2016.